Zaeske Lauren M, Harris Taylor P, Williams Amanda, Long Haiying, Kerr Barbara A, Birdnow Maxwell
Department of Educational Psychology, School of Education and Human Sciences, University of Kansas, 1122 W. Campus Rd., Lawrence, KS, 66045, United States.
Think Skills Creat. 2022 Dec;46:101190. doi: 10.1016/j.tsc.2022.101190. Epub 2022 Nov 9.
This study investigated how COVID-19 impacted creative adolescent engagement with their creative activities, as well as how they utilized technology to cope with the pandemic. Using qualitative methods, this study was guided by phenomenology using both constructivist and transformative paradigms. Participants were English-speaking adolescents from the Midwest in the United States. They were identified as creative by their teachers according to known creative profiles and were invited to attend an all-day creative career workshop over Zoom, where the focus groups occurred for this study. Five focus groups, consisting of 25 participants, were conducted, guided by semi-structured interviews. The transcripts from the focus groups were analyzed using reflexive thematic analysis by the first, second, and third authors. Results indicated that COVID-19 affected creative adolescent engagement with creative activities in positive and negative ways, caused changes in emotions and motivation, and increased virtual creative engagement. Creative adolescents coped with COVID-19 using digital technology to connect with others virtually, to engage in virtual creative expression, inspiration, and growth, and to meet their personal needs. Implication of results is discussed.
本研究调查了新冠疫情如何影响有创造力的青少年参与其创造性活动,以及他们如何利用技术来应对疫情。本研究采用定性方法,以建构主义和变革主义范式的现象学为指导。参与者是来自美国中西部的讲英语的青少年。根据已知的创造性特征,他们被老师认定为有创造力,并被邀请通过Zoom参加为期一天的创造性职业研讨会,本研究的焦点小组就在该研讨会上进行。在半结构化访谈的指导下,进行了五个焦点小组讨论,共有25名参与者。第一、第二和第三作者使用反思性主题分析法对焦点小组的访谈记录进行了分析。结果表明,新冠疫情对有创造力的青少年参与创造性活动产生了积极和消极的影响,导致了情绪和动机的变化,并增加了虚拟创造性参与。有创造力的青少年利用数字技术应对新冠疫情,以便与他人进行虚拟联系,进行虚拟创造性表达、获取灵感和实现成长,并满足他们的个人需求。本文还讨论了研究结果的意义。