• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

德文版 Exergame 享受问卷(EEQ-G)的编制与初步验证。

Development and initial validation of the German version of the Exergame Enjoyment Questionnaire (EEQ-G).

机构信息

Department of Health Sciences and Technology, Motor Control and Learning Group-Institute of Human Movement Sciences and Sport, ETH Zurich, Zurich, Switzerland.

Physiotherapy and Occupational Therapy Research Centre, Directorate of Research and Education, University Hospital Zurich, Zurich, Switzerland.

出版信息

PLoS One. 2023 Jun 8;18(6):e0286556. doi: 10.1371/journal.pone.0286556. eCollection 2023.

DOI:10.1371/journal.pone.0286556
PMID:37289701
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10249825/
Abstract

BACKGROUND

Analyzing and adjusting training programs to increase exercise enjoyment is crucial to achieve long-term adherence and thus also maximize health benefits. The Exergame Enjoyment Questionnaire (EEQ) is the first questionnaire specifically developed to monitor exergame enjoyment. To be used in German speaking countries, the EEQ must be translated, cross-culturally adapted, and tested on its psychometric properties.

OBJECTIVES

The aim of this study was to develop (i.e., translate and cross-culturally adapt) the German Version of the EEQ (EEQ-G) and investigate its psychometric properties.

METHODS

Psychometric properties of the EEQ-G were tested using a cross-sectional study design. Each participant performed two consecutive exergame sessions (i.e., 'preferred' and 'unpreferred' condition) in randomized order and rated the EEQ-G as well as reference questionnaires. Internal consistency of the EEQ-G was assessed by calculating Cronbach's α. Construct validity was assessed by calculating Spearman's rank correlation coefficients (rs) between the scores of the EEQ-G and reference questionnaires. Responsiveness was analyzed by performing a Wilcoxon signed-rank test between the median EEQ-G scores of the two conditions.

RESULTS

Fourty-three healthy older adults (HOA; mean age = 69.4 ± 4.9 years; 53.5% females) were included. Cronbach's α of the EEQ-G was 0.80. The rs values between the EEQ-G and reference questionnaire scores for intrinsic motivation, game enjoyment, physical activity enjoyment, and external motivation were 0.198 (p = 0.101), 0.684 (p < 0.001), 0.277 (p = 0.036), and 0.186 (p = 0.233), respectively. The EEQ-G was rated higher in the 'preferred' than the 'unpreferred' condition (p < 0.001, r = 0.756).

CONCLUSION

The EEQ-G has high internal consistency and is responsive to changes in exergame enjoyment. The highly skewed data with ceiling effects in some of the reference questionnaires deem the construct validity of the EEQ-G to be inconclusive and thus in need of further evaluation.

摘要

背景

分析和调整训练计划以增加运动享受对于实现长期坚持至关重要,从而最大限度地提高健康益处。Exergame Enjoyment Questionnaire(EEQ)是专门开发用于监测健身游戏享受的第一个问卷。为了在德语国家使用,EEQ 必须进行翻译、跨文化调整,并对其心理测量特性进行测试。

目的

本研究的目的是开发(即翻译和跨文化调整)EEQ 的德文版本(EEQ-G),并研究其心理测量特性。

方法

使用横断面研究设计测试 EEQ-G 的心理测量特性。每个参与者以随机顺序连续进行两次健身游戏课程(即“首选”和“不首选”条件),并对 EEQ-G 以及参考问卷进行评分。EEQ-G 的内部一致性通过计算 Cronbach's α 来评估。通过计算 EEQ-G 得分与参考问卷得分之间的 Spearman 秩相关系数(rs)来评估结构效度。通过对两种条件下 EEQ-G 中位数得分进行 Wilcoxon 符号秩检验来分析反应性。

结果

纳入了 43 名健康老年人(HOA;平均年龄=69.4±4.9 岁;53.5%女性)。EEQ-G 的 Cronbach's α 为 0.80。EEQ-G 与参考问卷的内在动机、游戏享受、身体活动享受和外在动机得分之间的 rs 值分别为 0.198(p=0.101)、0.684(p<0.001)、0.277(p=0.036)和 0.186(p=0.233)。EEQ-G 在“首选”条件下的评分高于“不首选”条件(p<0.001,r=0.756)。

结论

EEQ-G 具有较高的内部一致性,并且对健身游戏享受的变化有反应。一些参考问卷中高度偏态的数据存在天花板效应,使得 EEQ-G 的结构效度不确定,因此需要进一步评估。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/90de/10249825/bc4bf279be11/pone.0286556.g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/90de/10249825/05bbc960712f/pone.0286556.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/90de/10249825/b9a2f0bc3ab7/pone.0286556.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/90de/10249825/bc4bf279be11/pone.0286556.g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/90de/10249825/05bbc960712f/pone.0286556.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/90de/10249825/b9a2f0bc3ab7/pone.0286556.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/90de/10249825/bc4bf279be11/pone.0286556.g003.jpg

相似文献

1
Development and initial validation of the German version of the Exergame Enjoyment Questionnaire (EEQ-G).德文版 Exergame 享受问卷(EEQ-G)的编制与初步验证。
PLoS One. 2023 Jun 8;18(6):e0286556. doi: 10.1371/journal.pone.0286556. eCollection 2023.
2
A Newly Developed Exergame-Based Telerehabilitation System for Older Adults: Usability and Technology Acceptance Study.一种新开发的基于运动游戏的老年人远程康复系统:可用性和技术接受度研究。
JMIR Hum Factors. 2023 Dec 7;10:e48845. doi: 10.2196/48845.
3
Cross-cultural adaptation, translation, and validation of the functional assessment scale for acute hamstring injuries (FASH) questionnaire for French-speaking patients.功能性腘绳肌损伤评估量表(FASH)问卷的跨文化调适、翻译和验证,适用于讲法语的患者。
Disabil Rehabil. 2020 Jul;42(14):2076-2082. doi: 10.1080/09638288.2018.1544669. Epub 2019 Jan 22.
4
French translation and validation of the exercise-induced leg pain Questionnaire.运动引起的腿部疼痛问卷的法译及验证。
Disabil Rehabil. 2020 Mar;42(6):857-862. doi: 10.1080/09638288.2018.1508512. Epub 2018 Dec 3.
5
Translation, cross-cultural adaptation, and psychometric properties of the Hausa version of the Fear-Avoidance Beliefs Questionnaire in patients with low back pain.《恐惧回避信念问卷》豪萨语版本在腰痛患者中的翻译、跨文化调适及心理测量学特性
Scand J Pain. 2019 Jan 28;19(1):83-92. doi: 10.1515/sjpain-2018-0303.
6
Cross-cultural adaptation of the Dutch Short Musculoskeletal Function Assessment questionnaire (SMFA-NL): internal consistency, validity, repeatability and responsiveness.荷兰短肌肉骨骼功能评估问卷(SMFA-NL)的跨文化调适:内部一致性、有效性、可重复性和反应性。
Injury. 2012 Jun;43(6):726-33. doi: 10.1016/j.injury.2011.07.013. Epub 2011 Aug 17.
7
Development of the Hausa version of the Pain Catastrophizing Scale: translation, cross-cultural adaptation and psychometric evaluation in mixed urban and rural patients with chronic low back pain.《疼痛灾难化量表豪萨语版的研制:混合城乡慢性腰痛患者的翻译、跨文化调适及心理计量学评估》。
Health Qual Life Outcomes. 2021 Feb 5;19(1):44. doi: 10.1186/s12955-020-01644-1.
8
Cross-cultural adaptation and validation of the Patient-Rated Tennis Elbow Evaluation Questionnaire on lateral elbow tendinopathy for French-speaking patients.针对说法语患者的外侧肘肌腱病患者自评网球肘评估问卷的跨文化适应与验证。
J Hand Ther. 2016 Oct-Dec;29(4):496-504. doi: 10.1016/j.jht.2016.06.007. Epub 2016 Oct 18.
9
Translation and psychometric properties of the King's Sarcoidosis Questionnaire (KSQ) in German language.德语版 King's 结节病问卷(KSQ)的翻译及心理测量特性。
Health Qual Life Outcomes. 2019 Apr 11;17(1):62. doi: 10.1186/s12955-019-1131-z.
10
Validation of the Chinese (Mandarin) Version of the Oxford Knee Score in Patients with Knee Osteoarthritis.牛津膝关节评分中文版在膝骨关节炎患者中的验证
Clin Orthop Relat Res. 2017 Dec;475(12):2992-3004. doi: 10.1007/s11999-017-5495-2. Epub 2017 Sep 7.

引用本文的文献

1
Effectiveness, enjoyment, and meaningfulness of a virtual reality gait-based fall prevention exergame in community-dwelling healthy older adults: an interdisciplinary pilot study.基于虚拟现实步态的预防跌倒健身游戏对社区居住的健康老年人的有效性、趣味性和意义:一项跨学科的试点研究。
Front Psychol. 2025 Jun 3;16:1610377. doi: 10.3389/fpsyg.2025.1610377. eCollection 2025.
2
Cognitive-motor exergame training on a labile surface in stroke inpatients: study protocol for a randomized controlled trial.中风患者在不稳定表面上进行认知运动电子游戏训练:一项随机对照试验的研究方案
Front Neurol. 2024 Jun 19;15:1402145. doi: 10.3389/fneur.2024.1402145. eCollection 2024.
3

本文引用的文献

1
Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews.针对轻度神经认知障碍老年人的基于健身游戏的训练干预措施的设计考量:一项定性研究,包括与专家和医护人员的焦点小组讨论以及对患者的个人半结构化深入访谈。
JMIR Serious Games. 2023 Jan 5;11:e37616. doi: 10.2196/37616.
2
Changes in Psychological Determinants of Behavior Change after Individual versus Group-Based Lifestyle-integrated Fall Prevention: Results from the LiFE-is-LiFE Trial.个体与群体相结合的生活方式综合防跌倒方案后心理行为改变决定因素的变化:LiFE-is-LiFE 试验的结果。
Gerontology. 2023;69(2):212-226. doi: 10.1159/000524701. Epub 2022 Jun 10.
3
A Newly Developed Exergame-Based Telerehabilitation System for Older Adults: Usability and Technology Acceptance Study.
一种新开发的基于运动游戏的老年人远程康复系统:可用性和技术接受度研究。
JMIR Hum Factors. 2023 Dec 7;10:e48845. doi: 10.2196/48845.
4
Feasibility, usability, and acceptance of "Brain-IT"-A newly developed exergame-based training concept for the secondary prevention of mild neurocognitive disorder: a pilot randomized controlled trial.“Brain-IT”的可行性、可用性及接受度——一种新开发的基于运动游戏的轻度神经认知障碍二级预防训练概念:一项试点随机对照试验
Front Aging Neurosci. 2023 Sep 21;15:1163388. doi: 10.3389/fnagi.2023.1163388. eCollection 2023.
An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study.一种使用Kinect的面向老年人的基于交互式物理认知游戏的训练系统:开发与可用性研究。
JMIR Serious Games. 2021 Oct 27;9(4):e27848. doi: 10.2196/27848.
4
Adaptive High-Intensity Exergaming: The More Enjoyable Alternative to Conventional Training Approaches Despite Working Harder.自适应高强度健身体验游戏:在更享受的体验中达到更高强度,与传统训练方法相比,更努力但更有趣。
Games Health J. 2021 Dec;10(6):400-407. doi: 10.1089/g4h.2021.0014. Epub 2021 Sep 23.
5
Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study.针对长期护理机构中老年人的运动游戏平台:以用户为中心的设计、开发与可用性研究。
JMIR Serious Games. 2021 Mar 9;9(1):e22370. doi: 10.2196/22370.
6
Key Factors Associated with Adherence to Physical Exercise in Patients with Chronic Diseases and Older Adults: An Umbrella Review.与慢性病和老年人坚持身体锻炼相关的主要因素:伞式综述。
Int J Environ Res Public Health. 2021 Feb 19;18(4):2023. doi: 10.3390/ijerph18042023.
7
Applying Social Cognition Models to Explain Walking Duration in Older Adults: The Role of Intrinsic Motivation.应用社会认知模型解释老年人的步行时长:内在动机的作用。
J Aging Phys Act. 2021 Oct 1;29(5):744-752. doi: 10.1123/japa.2020-0296. Epub 2021 Feb 8.
8
Measurement properties of the German version of the Physical Activity Enjoyment Scale for adults.成人物理活动愉悦感量表德语版的测量特性。
PLoS One. 2020 Nov 18;15(11):e0242069. doi: 10.1371/journal.pone.0242069. eCollection 2020.
9
Approach bias modification training to increase physical activity: A pilot randomized controlled trial in healthy volunteers.采用趋近偏差修正训练来增加身体活动:一项健康志愿者的初步随机对照试验。
J Health Psychol. 2021 Nov;26(13):2470-2486. doi: 10.1177/1359105320913936. Epub 2020 Apr 27.
10
Serious video games and virtual reality for prevention and neurorehabilitation of cognitive decline because of aging and neurodegeneration.严肃游戏和虚拟现实用于预防和神经康复因衰老和神经退行性变导致的认知能力下降。
Curr Opin Neurol. 2020 Apr;33(2):239-248. doi: 10.1097/WCO.0000000000000791.