Dosher B A, Sperling G, Wurst S A
Vision Res. 1986;26(6):973-90. doi: 10.1016/0042-6989(86)90154-9.
A 2D polar projection of a 3D wire cube (Necker cube) in clockwise rotation can be perceived either veridically as a clockwise-rotating cube (rigid percept) or as a counterclockwise-rotating rubbery, truncated pyramid (nonrigid percept). The 3D percept is influenced by various cues: linear perspective, stereo disparity, and proximity-luminance covariance (PLC, the intensification of edges in proportion to their proximity to the observer). Perspective, by itself or in combination, is a very weak cue whereas PLC is a powerful cue [Schwartz and Sperling (1983) Bull. Psychon. Soc. 21, 456-458]. Here we determined psychometric functions for perceptual resolution in static displays and dynamic rotating displays (with and without a static preview) as determined by stereopsis and PLC in isolation and with both cues jointly, possibly in conflict. Stereopsis was the dominant cue in static displays and in most dynamic displays. When a static display preceded a dynamic display, it strongly influenced the subsequent dynamic percept. Perceptual resolution in all conditions was accurately described by a winner-take-all model in which the strength of evidence for each percept from different cues is simply algebraically added.
一个三维线框立方体(内克尔立方体)顺时针旋转的二维极坐标投影,既可以被如实感知为一个顺时针旋转的立方体(刚性感知),也可以被感知为一个逆时针旋转的、类似橡胶的截头棱锥(非刚性感知)。三维感知受多种线索影响:线性透视、立体视差和近距-亮度协方差(PLC,边缘亮度随其与观察者距离的增加而增强)。单独或组合起来,透视都是一个非常微弱的线索,而PLC是一个强大的线索[施瓦茨和斯珀林(1983年)《心理物理学通报》21,456 - 458]。在这里,我们确定了静态显示和动态旋转显示(有和没有静态预览)中感知分辨率的心理测量函数,这些显示由单独的立体视差和PLC以及两者共同作用(可能存在冲突)来确定。在静态显示和大多数动态显示中,立体视差是主导线索。当静态显示先于动态显示时,它会强烈影响随后的动态感知。在所有条件下,感知分辨率都能通过一个胜者全得模型准确描述,在该模型中,来自不同线索的每个感知的证据强度简单地代数相加。