Tsai Albert, Bodmer Natalie, Hong Tracey, Frackman Anna, Hess Olivia, Khoury Michael, Jackson Christian, Caruso Thomas J
The following authors are in the Department of Anesthesiology, Perioperative, and Pain Medicine at Stanford University School of Medicine, Palo Alto, CA: , and are Clinical Assistant Professors; is an Anesthesiology Resident; is a Research Assistant; is a Clinical Professor. is a Medical Student at Stanford University School of Medicine, Palo Alto, CA. is a Data Analyst in the Department of Epidemiology and Population Health at Stanford University, Stanford, CA.
J Educ Perioper Med. 2023 Jul 1;25(3):E712. doi: 10.46374/volxxv_issue3_Tsai. eCollection 2023 Jul-Sep.
Simulations are a critical component of anesthesia education, and ways to broaden their delivery and accessibility should be studied. The primary aim was to characterize anesthesiology resident, fellow, and faculty experience with augmented reality (AR) simulations. The secondary aim was to explore the feasibility of quantifying performance using integrated eye-tracking technology.
This was a prospective, mixed-methods study using qualitative thematic analysis of user feedback and quantitative analysis of gaze patterns. The study was conducted at a large academic medical center in Northern California. Participants included 7 anesthesiology residents, 6 cardiac anesthesiology fellows, and 5 cardiac anesthesiology attendings. Each subject participated in an AR simulation involving resuscitation of a patient with pericardial tamponade. Postsimulation interviews elicited user feedback, and eye-tracking data were analyzed for gaze duration and latency.
Thematic analysis revealed 5 domains of user experience: global assessment, spectrum of immersion, comparative assessment, operational potential, and human-technology interface. Participants reported a positive learning experience and cited AR technology's portability, flexibility, and cost-efficiency as qualities that may expand access to simulation training. Exploratory analyses of gaze patterns suggested that trainees had increased gaze duration of vital signs and gaze latency of malignant arrythmias compared with attendings. Limitations of the study include lack of a control group and underpowered statistical analyses of gaze data.
This study suggests positive user perception of AR as a novel modality for medical simulation training. AR technology may increase exposure to simulation education and offer eye-tracking analyses of learner performance.
模拟是麻醉学教育的关键组成部分,应研究拓宽其提供方式和可及性的方法。主要目的是描述麻醉学住院医师、专科住院医师和教员在增强现实(AR)模拟方面的体验。次要目的是探讨使用集成眼动追踪技术量化表现的可行性。
这是一项前瞻性的混合方法研究,采用用户反馈的定性主题分析和注视模式的定量分析。该研究在北加利福尼亚州的一家大型学术医疗中心进行。参与者包括7名麻醉学住院医师、6名心脏麻醉专科住院医师和5名心脏麻醉主治医生。每位受试者都参与了一次AR模拟,内容是对一名心包填塞患者进行复苏。模拟后访谈收集用户反馈,并分析眼动追踪数据的注视持续时间和延迟。
主题分析揭示了用户体验的5个领域:整体评估、沉浸程度范围、比较评估、操作潜力和人机技术界面。参与者报告了积极的学习体验,并指出AR技术的便携性、灵活性和成本效益是可能扩大模拟训练可及性的特质。对注视模式的探索性分析表明,与主治医生相比,受训人员对生命体征的注视持续时间增加,对恶性心律失常的注视延迟增加。该研究的局限性包括缺乏对照组以及对注视数据的统计分析效能不足。
本研究表明用户对AR作为医学模拟训练的一种新方式有积极的看法。AR技术可能会增加模拟教育的接触机会,并提供对学习者表现的眼动追踪分析。