Department of Psychiatry, Faculty of Medicine, Universiti Kebangsaan Malaysia, Cheras, Kuala Lumpur, Malaysia.
Department of Family Medicine, Faculty of Medicine, Universiti Kebangsaan Malaysia, Cheras, Kuala Lumpur, Malaysia.
BMC Med Educ. 2023 Nov 9;23(1):851. doi: 10.1186/s12909-023-04834-9.
At the Faculty of Medicine of the National University of Malaysia, a virtual patient software program, DxR Clinician, was utilised for the teaching of neurocognitive disorder topics during the psychiatry posting of undergraduate medical students in a modified team-based learning (TBL) module. This study aimed to explore medical students' learning experiences with virtual patient.
Ten students who previously underwent the learning module were recruited through purposive sampling. The inclusion criteria were: (a) Fourth-year medical students; and (b) Completed psychiatry posting with the new module. Students who dropped out or were unable to participate in data collection were excluded. Two online focus group discussions (FGDs) with five participants each were conducted by an independent facilitator, guided by a questioning route. The data were transcribed verbatim and coded using the thematic analysis approach to identify themes.
Three main themes of their learning experience were identified: (1) fulfilment of the desired pedagogy (2), realism of the clinical case, and (3) ease of use related to technical settings. The pedagogy theme was further divided into the following subthemes: level of entry for students, flexibility of presentation of content, provision of learning guidance, collaboration with peers, provision of feedback, and assessment of performance. The realism theme had two subthemes: how much the virtual patient experience mimicked an actual patient and how much the case scenario reflected real conditions in the Malaysian context. The technical setting theme entailed two subthemes: access to the software and appearance of the user interface. The study findings are considered in the light of learning formats, pedagogical and learning theories, and technological frameworks.
The findings shed light on both positive and negative aspects of using virtual patients for medical students' psychiatry posting, which opens room for further improvement of their usage in undergraduate psychiatry education.
在马来西亚国立大学医学院,使用虚拟患者软件程序 DxR Clinician,在经过修改的以团队为基础的学习(TBL)模块中,为医学生精神病学实习教授神经认知障碍相关主题。本研究旨在探讨医学生使用虚拟患者的学习体验。
通过目的抽样,招募了 10 名之前接受过学习模块的学生。纳入标准为:(a)四年级医学生;(b)完成新模块的精神病学实习。被排除的标准为:辍学或无法参与数据收集的学生。由独立主持人通过提问路线引导,进行了两次有五名参与者参加的在线焦点小组讨论(FGD)。逐字转录数据并进行主题分析,以确定主题。
确定了他们学习体验的三个主要主题:(1)满足所需的教学法;(2)临床病例的真实性;(3)与技术设置相关的易用性。教学法主题进一步细分为以下子主题:学生的入门水平、内容呈现的灵活性、学习指导的提供、与同伴的协作、提供反馈和评估表现。真实性主题有两个子主题:虚拟患者体验在多大程度上模拟了实际患者,以及病例场景在多大程度上反映了马来西亚背景下的实际情况。技术设置主题包括两个子主题:访问软件和用户界面的外观。研究结果考虑了学习格式、教学和学习理论以及技术框架。
研究结果揭示了使用虚拟患者进行医学生精神病学实习的积极和消极方面,为进一步改进其在本科精神病学教育中的应用提供了空间。