Saboundji Rachid Rhyad, Faragó Kinga Bettina, Firyaridi Violetta
Department of Artificial Intelligence, Faculty of Informatics, ELTE Eötvös Loránd University, Pázmány Péter Sétány 1/A, H-1117 Budapest, Hungary.
Nokia Bell Labs, Bókay János u. 36-42, H-1083 Budapest, Hungary.
J Imaging. 2024 Oct 16;10(10):255. doi: 10.3390/jimaging10100255.
This study explores the intersection of personality, attention and task performance in traditional 2D and immersive virtual reality (VR) environments. A visual search task was developed that required participants to find anomalous images embedded in normal background images in 3D space. Experiments were conducted with 30 subjects who performed the task in 2D and VR environments while their eye movements were tracked. Following an exploratory correlation analysis, we applied machine learning techniques to investigate the predictive power of gaze features on human data derived from different data collection methods. Our proposed methodology consists of a pipeline of steps for extracting fixation and saccade features from raw gaze data and training machine learning models to classify the Big Five personality traits and attention-related processing speed/accuracy levels computed from the Group Bourdon test. The models achieved above-chance predictive performance in both 2D and VR settings despite visually complex 3D stimuli. We also explored further relationships between task performance, personality traits and attention characteristics.
本研究探讨了在传统二维和沉浸式虚拟现实(VR)环境中,人格、注意力与任务表现之间的交叉关系。开发了一项视觉搜索任务,要求参与者在三维空间中从正常背景图像中找出嵌入的异常图像。对30名受试者进行了实验,他们在二维和VR环境中执行任务,同时跟踪他们的眼动。在进行探索性相关分析之后,我们应用机器学习技术来研究注视特征对源自不同数据收集方法的人类数据的预测能力。我们提出的方法包括一系列步骤,用于从原始注视数据中提取注视点和扫视特征,并训练机器学习模型来对从团体布尔东测试计算出的大五人格特质以及与注意力相关的处理速度/准确性水平进行分类。尽管存在视觉上复杂的三维刺激,但这些模型在二维和VR环境中均取得了高于随机水平的预测性能。我们还进一步探讨了任务表现、人格特质和注意力特征之间的关系。