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沉浸式虚拟现实作为骨科与创伤外科课程教学中一种辅助学习工具的初步体验。

First experiences of immersive virtual reality as an additional learning tool in curricular teaching for orthopedic and trauma surgery.

作者信息

Schöbel Tobias, Schuschke Leonard, Youssef Yasmin, Heyde Christoph-E, Rotzoll Daisy, Osterhoff Georg, Theopold Jan

机构信息

Department of Orthopedics, Trauma and Plastic Surgery, University of Leipzig, Liebigstraße 20, 04103, Leipzig, Germany.

Skills and Simulation Centre LernKlinik Leipzig, Faculty of Medicine, University of Leipzig, Liebigstraße 23/25, 04103, Leipzig, Germany.

出版信息

Orthopadie (Heidelb). 2025 Aug 12. doi: 10.1007/s00132-025-04697-6.

Abstract

INTRODUCTION

Immersive virtual reality (iVR) simulators have been introduced for skills training in various medical disciplines. While iVR simulators have been shown to improve technical skills, they are currently not well established in curricular teaching for medical students. The aim of this study was to demonstrate the implementation of an iVR operating theater in addition to conventional bedside teaching in orthopedic and trauma surgery and to evaluate user feedback regarding expectations, acceptance and limitations.

METHODS

Medical students must complete a week of bedside teaching in orthopedic and trauma surgery in the fourth year. Of these students one third (n = 56) were given the opportunity to attend an iVR operation theater using Oculus Quest 2 headsets and controllers and the PrecisionOS software. Participants were able to train several surgical procedures. User feedback was obtained before and after the obligatory course by two questionnaires and compared statistically using the Mann-Whitney-U-test or Fishers' exact t‑test.

RESULTS

All students had high expectations regarding the implementation of iVR training in the course. The participants spent a mean time of 3.3 h per week using the iVR tool in addition to the regular course content. All students stated that iVR training was a useful addition to bedside teaching in orthopedic and trauma surgery. Most participants (87.0%) thought that VR applications will play a role in their future career. Motion sickness occurred in half of the participants. The main symptoms that were described were dizziness (37.0%), nausea (33.3%) and headaches (25.9%). Students who received an iVR tool rated the bedside course better than students who did not receive the iVR tool.

CONCLUSION

The iVR training can be easily implemented into the curriculum of medical students. The high expectations of the participants were fulfilled and the students wished iVR to be a regular part of the obligatory courses in orthopedic and trauma surgery.

摘要

引言

沉浸式虚拟现实(iVR)模拟器已被引入用于各种医学学科的技能培训。虽然iVR模拟器已被证明可以提高技术技能,但目前在医学生的课程教学中尚未得到很好的确立。本研究的目的是展示除了传统的床边教学外,在骨科和创伤外科中实施iVR手术室,并评估用户对期望、接受度和局限性的反馈。

方法

医学生在第四年必须完成一周的骨科和创伤外科床边教学。其中三分之一的学生(n = 56)有机会使用Oculus Quest 2头戴式耳机和控制器以及PrecisionOS软件参加iVR手术室。参与者能够训练多种手术操作。通过两份问卷在必修课程前后获得用户反馈,并使用曼-惠特尼-U检验或费舍尔精确t检验进行统计学比较。

结果

所有学生对课程中实施iVR培训都有很高的期望。除了常规课程内容外,参与者每周平均花费3.3小时使用iVR工具。所有学生都表示iVR培训是骨科和创伤外科床边教学的有益补充。大多数参与者(87.0%)认为VR应用将在他们未来的职业生涯中发挥作用。一半的参与者出现了晕动病。描述的主要症状是头晕(37.0%)、恶心(33.3%)和头痛(25.9%)。收到iVR工具的学生对床边课程的评价比未收到iVR工具的学生更好。

结论

iVR培训可以很容易地纳入医学生的课程中。参与者的高期望得到了满足,学生们希望iVR成为骨科和创伤外科必修课程的常规组成部分。

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