Fath Aaron J, Fajen Brett R
Department of Cognitive Science, Carnegie Building 308, Rensselaer Polytechnic Institute, 110 Eighth Street, Troy, NY 12180, USA.
Perception. 2011;40(8):887-904. doi: 10.1068/p6917.
The role of static eyeheight-scaled information in perceiving the passability of and guiding locomotion through apertures is well established. However, eyeheight-scaled information is not the only source of visual information about size and passability. In this study we tested the sufficiency of two other sources of information, both of which are available only to moving observers (ie are dynamic) and specify aperture size in intrinsic body-scaled units. The experiment was conducted in an immersive virtual environment that was monocularly viewed through a head-mounted display. Subjects walked through narrow openings between obstacles, rotating their shoulders as necessary, while head and shoulder position were tracked. The task was performed in three virtual environments that differed in terms of the availability of eyeheight-scaled information and the two dynamic sources of information. Analyses focused on the timing and amplitude of shoulder rotation as subjects walked through apertures, as well as walking speed and the number of collisions. Subjects successfully timed and appropriately scaled the amplitude of shoulder rotation to fit through apertures in all three conditions. These findings suggest that visual information other than eyeheight-scaled information can be used to guide locomotion through apertures.
静态眼高比例信息在感知孔径的可通过性以及引导通过孔径的运动方面的作用已得到充分证实。然而,眼高比例信息并非关于尺寸和可通过性的视觉信息的唯一来源。在本研究中,我们测试了另外两种信息来源的充分性,这两种信息来源仅对移动观察者可用(即动态的),并以固有身体比例单位指定孔径大小。实验在一个沉浸式虚拟环境中进行,通过头戴式显示器单眼观看。受试者在障碍物之间穿过狭窄开口,必要时转动肩膀,同时跟踪头部和肩膀的位置。该任务在三个虚拟环境中执行,这三个虚拟环境在眼高比例信息和两种动态信息来源的可用性方面有所不同。分析重点关注受试者穿过孔径时肩膀转动的时间和幅度,以及行走速度和碰撞次数。在所有三种情况下,受试者都成功地把握了时间,并适当地调整了肩膀转动的幅度以穿过孔径。这些发现表明,除眼高比例信息之外的视觉信息可用于引导通过孔径的运动。