Sapkaroski Daniel, Baird Marilyn, McInerney John, Dimmock Matthew R
Department of Medical Imaging & Radiation Sciences, Faculty of Medicine, Nursing & Health Sciences, School of Biomedical Sciences, Monash University, Clayton, Victoria, Australia.
J Med Radiat Sci. 2018 Sep;65(3):218-225. doi: 10.1002/jmrs.288. Epub 2018 Jul 13.
An immersive virtual reality (VR) simulation clinic with dynamic patient interaction and communication was developed to facilitate the training of medical radiation science students. The software "CETSOL VR Clinic" was integrated into the Medical Imaging programme at Monash University in 2016 in order to benchmark student experiences against existing simulation techniques (Shaderware™).
An iterative approach to development, based on two cycles of user feedback, was used to develop and refine the simulated clinical environment. This environment uses realistic 3D models, embedded clinical scenarios, dynamic communication, 3D hand gesture interaction, gaze and positional stereoscopic tracking and online user capabilities using the Unity™ game and physics engines. Students' perceptions of educational enhancement of their positioning skills following the use of the simulation tools were analysed via a 5-point Likert scale questionnaire.
Student perception scores indicated a significant difference between simulation modalities in favour of the immersive CETSOL VR Clinic, χ (4, N = 92) = 9.5, P-value <0.001.
Student perception scores on improvement of their clinical and technical skills were higher for the hand-positioning tasks performed with the CETSOL VR Clinic™ than with the comparative benchmark simulation that did not provide dynamic patient interaction and communication.
开发了一个具有动态患者互动和交流功能的沉浸式虚拟现实(VR)模拟诊所,以促进医学放射科学专业学生的培训。2016年,“CETSOL VR诊所”软件被整合到莫纳什大学的医学成像课程中,以便根据现有模拟技术(Shaderware™)对学生的体验进行评估。
基于两个用户反馈周期的迭代开发方法,用于开发和完善模拟临床环境。该环境使用逼真的3D模型、嵌入式临床场景、动态交流、3D手势交互、注视和位置立体跟踪以及使用Unity™游戏和物理引擎的在线用户功能。通过一份5点李克特量表问卷,分析了学生在使用模拟工具后对其定位技能教育提升的看法。
学生感知分数表明,模拟方式之间存在显著差异,有利于沉浸式CETSOL VR诊所,χ(4,N = 92)= 9.5,P值<0.001。
与未提供动态患者互动和交流的对比基准模拟相比,使用CETSOL VR诊所™进行手部定位任务时,学生对其临床和技术技能提升的感知分数更高。