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利用虚拟现实技术研究与精神病发作及维持相关的心理过程和机制:一项系统综述。

Using virtual reality to investigate psychological processes and mechanisms associated with the onset and maintenance of psychosis: a systematic review.

作者信息

Valmaggia Lucia R, Day Fern, Rus-Calafell Mar

机构信息

Department of Psychology (PO 77), Institute of Psychiatry, Psychology and Neuroscience, King's College London, De Crespigny Park, London, SE5 8AF, UK.

South London and Maudsley NHS Trust, London, UK.

出版信息

Soc Psychiatry Psychiatr Epidemiol. 2016 Jul;51(7):921-36. doi: 10.1007/s00127-016-1245-0. Epub 2016 Jun 4.

Abstract

PURPOSE

In the last decade researchers have embraced virtual reality to explore the psychological processes and mechanisms that are involved in the onset and maintenance of psychosis. A systematic review was conducted to synthesise the evidence of using virtual reality to investigate these mechanisms.

METHODS

Web of Science, PsycINFO, Embase, and Medline were searched. Reference lists of collected papers were also visually inspected to locate any relevant cited journal articles. In total 6001 articles were potentially eligible for inclusion; of these, 16 studies were included in the review.

RESULTS

The review identified studies investigating the effect of interpersonal sensitivity, childhood bullying victimisation, physical assault, perceived ethnic discrimination, social defeat, population density and ethnic density on the real-time appraisal of VR social situations. Further studies demonstrated the potential of VR to investigate paranoid ideation, anomalous experiences, self-confidence, self-comparison, physiological activation and behavioural response.

CONCLUSIONS

The reviewed studies suggest that VR can be used to investigate psychological processes and mechanisms associated with psychosis. Implications for further experimental research, as well as for assessment and clinical practise are discussed. The present review has been registered in the PROSPERO register: CRD42016038085.

摘要

目的

在过去十年中,研究人员采用虚拟现实技术来探索与精神病发作和维持相关的心理过程和机制。进行了一项系统综述,以综合利用虚拟现实技术研究这些机制的证据。

方法

检索了科学网、心理学文摘数据库、Embase和医学期刊数据库。还对收集论文的参考文献列表进行了逐一查看,以查找任何相关的被引用期刊文章。总共有6001篇文章可能符合纳入标准;其中,16项研究被纳入综述。

结果

该综述确定了一些研究,这些研究调查了人际敏感性、童年时期受欺凌、身体攻击、感知到的种族歧视、社会挫败、人口密度和种族密度对虚拟现实社交情境实时评估的影响。进一步的研究表明,虚拟现实技术有潜力用于调查偏执观念、异常体验、自信心、自我比较、生理激活和行为反应。

结论

综述的研究表明,虚拟现实技术可用于研究与精神病相关的心理过程和机制。讨论了对进一步实验研究以及评估和临床实践的启示。本综述已在国际前瞻性系统评价注册库(PROSPERO)注册:CRD42016038085。

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