Juergensen James, Weaver Joseph S, May Christine N, Demaree Heath A
Department of Psychology, Youngstown State University, Youngstown, OH, United States.
Department of Psychology, University Center, Saginaw Valley State University, Saginaw, MI, United States.
Front Psychol. 2018 Nov 5;9:2116. doi: 10.3389/fpsyg.2018.02116. eCollection 2018.
Previous research indicates that when people participate in multi-trial games of chance, the results of previous trials impact subsequent wager size. For example, the "house money" and "break even" effects suggest that an individual's risk-taking propensity increases when financially winning losing during a gambling session. Additionally, the "mood maintenance hypothesis" and affect regulation hypothesis suggest that people in positive and negative affective states are less and more likely to gamble than when in neutral affective states, respectively. In the present study, participants completed a series of trials on three computerized slot machines with varying expected values (EV; -10, 0, +10%) of return on investment, and they were paid a percentage of their final bankrolls in real money. Although results did not support the "house money" or "break even" effects, the "mood maintenance hypothesis" was robustly supported in all EV conditions. This is some of the first evidence supporting this theory using an ecologically valid, real-money gambling task.
先前的研究表明,当人们参与多轮机会游戏时,先前轮次的结果会影响后续的下注金额。例如,“庄家钱”效应和“收支平衡”效应表明,在赌博过程中,如果在经济上赢钱或输钱,个体的冒险倾向会增加。此外,“情绪维持假说”和情感调节假说表明,处于积极和消极情感状态的人分别比处于中性情感状态时更不可能和更有可能赌博。在本研究中,参与者在三台电脑老虎机上完成了一系列试验,这些老虎机的投资回报率预期值(EV;-10%、0%、+10%)各不相同,并且他们最终资金的一定比例以真钱支付给他们。尽管结果不支持“庄家钱”效应或“收支平衡”效应,但“情绪维持假说”在所有EV条件下都得到了有力支持。这是使用生态有效、真钱赌博任务支持该理论的首批证据之一。