Joodaki Hamed, Bailey Ann, Lessley David, Funk James, Sherwood Chris, Crandall Jeff
Department of Mechanical andAerospace Engineering,Center for Applied Biomechanics,University of Virginia,4040 Lewis and Clark Drive,Charlottesville, VA 22911e-mail:
Biocore LLC,1621 Quail Run,Charlottesville, VA 22911e-mail:
J Biomech Eng. 2019 Aug 1;141(8). doi: 10.1115/1.4043038.
Approximately 1.6-3.8 million sports-related traumatic brain injuries occur each year in the U.S. Researchers track the head motion using a variety of techniques to study the head injury biomechanics. To understand how helmets provide head protection, quantification of the relative motion between the head and the helmet is necessary. The purpose of this study was to compare helmet and head kinematics and quantify the relative motion of helmet with respect to head during experimental representations of on-field American football impact scenarios. Seven helmet-to-helmet impact configurations were simulated by propelling helmeted crash test dummies into each other. Head and helmet kinematics were measured with instrumentation and an optical motion capture system. The analysis of results, from 10 ms prior to the helmet contact to 20 ms after the loss of helmet contact, showed that the helmets translated 12-41 mm and rotated up to 37 deg with respect to the head. The peak resultant linear acceleration of the helmet was about 2-5 times higher than the head. The peak resultant angular velocity of the helmet ranged from 37% less to 71% more than the head, depending on the impact conditions. The results of this study demonstrate that the kinematics of the head and the helmet are noticeably different and that the helmet rotates significantly with respect to the head during impacts. Therefore, capturing the helmet kinematics using a video motion tracking methodology is not sufficient to study the biomechanics of the head. Head motion must be measured independently of the helmet.
在美国,每年约有160万至380万例与运动相关的创伤性脑损伤发生。研究人员使用多种技术跟踪头部运动,以研究头部损伤生物力学。为了了解头盔如何提供头部保护,有必要对头部与头盔之间的相对运动进行量化。本研究的目的是在美式橄榄球场上撞击场景的实验模拟中,比较头盔和头部的运动学,并量化头盔相对于头部的相对运动。通过将佩戴头盔的碰撞测试假人相互推进,模拟了七种头盔对头盔的撞击配置。使用仪器和光学运动捕捉系统测量头部和头盔的运动学。对从头盔接触前10毫秒到头盔接触消失后20毫秒的结果分析表明,头盔相对于头部平移了12至41毫米,旋转了高达37度。头盔的峰值合成线性加速度比头部高约2至5倍。根据撞击条件,头盔的峰值合成角速度比头部低37%至高71%不等。本研究结果表明,头部和头盔的运动学明显不同,并且在撞击过程中头盔相对于头部有显著旋转。因此,使用视频运动跟踪方法捕捉头盔运动学不足以研究头部生物力学。必须独立于头盔测量头部运动。