Neuro-Information Technology group, Institute for Information Technology and Communications, Otto-von-Guericke University Magdeburg, 39106 Magdeburg, Germany.
Halle Institute for Economic Research, 06108 Halle, Germany.
Sensors (Basel). 2019 Jun 21;19(12):2786. doi: 10.3390/s19122786.
Experimental economic laboratories run many studies to test theoretical predictions with actual human behaviour, including public goods games. With this experiment, participants in a group have the option to invest money in a public account or to keep it. All the invested money is multiplied and then evenly distributed. This structure incentivizes free riding, resulting in contributions to the public goods declining over time. Face-to-face Communication (FFC) diminishes free riding and thus positively affects contribution behaviour, but the question of how has remained mostly unknown. In this paper, we investigate two communication channels, aiming to explain what promotes cooperation and discourages free riding. Firstly, the facial expressions of the group in the 3-minute FFC videos are automatically analysed to predict the group behaviour towards the end of the game. The proposed automatic facial expressions analysis approach uses a new group activity descriptor and utilises random forest classification. Secondly, the contents of FFC are investigated by categorising strategy-relevant topics and using meta-data. The results show that it is possible to predict whether the group will fully contribute to the end of the games based on facial expression data from three minutes of FFC, but deeper understanding requires a larger dataset. Facial expression analysis and content analysis found that FFC and talking until the very end had a significant, positive effect on the contributions.
实验经济学实验室进行了许多研究,用实际人类行为来检验理论预测,包括公共物品博弈。在这个实验中,一组参与者可以选择将钱投资到公共账户或保留它。所有投资的钱都会被乘以,然后平均分配。这种结构激励了搭便车行为,导致公共物品的贡献随着时间的推移而下降。面对面交流(FFC)减少了搭便车行为,从而对贡献行为产生积极影响,但这个问题在很大程度上仍未得到解答。在本文中,我们研究了两种沟通渠道,旨在解释是什么促进了合作,抑制了搭便车行为。首先,通过自动分析 3 分钟 FFC 视频中的群体面部表情,预测群体在游戏结束时的行为。所提出的自动面部表情分析方法使用了新的群体活动描述符,并利用随机森林分类。其次,通过对策略相关主题进行分类并使用元数据来研究 FFC 的内容。结果表明,根据 FFC 中的三分钟面部表情数据,预测群体是否会在游戏结束时全额贡献是可能的,但更深入的理解需要更大的数据集。面部表情分析和内容分析发现,FFC 和一直说到最后对贡献有显著的积极影响。