Ahmed Nima, Mauad Vitor A Queiroz, Gomez-Rojas Olga, Sushea Ammu, Castro-Tejada Gelanys, Michel Janet, Liñares Juan Manuel, Pedrosa Salles Loise, Candido Santos Ludmilla, Shan Ming, Nassir Rami, Montañez-Valverde Raul, Fabiano Ronaldo, Danyi Sofia, Hassan Hosseyni Seyed, Anand Seerat, Ahmad Usman, Casteleins William Augusto, Sanchez Alma Tamara, Fouad Ahmed, Jacome Alvaro, Moura de Oliveira Paiva Mariana Sanali, Saavedra Ruiz Ana Gabriela, Grochowski Rubens A, Toyama Mayumi, Nagi Hibatalla, Sarvodelli Marcella Zanini, Halalau Alexandra
Neurology Department, Hamad Medical Corporation, Doha, Qatar.
Hematology Department, ABC Medical School, Santo André, Brazil.
J Cent Nerv Syst Dis. 2020 Jan 21;12:1179573519899471. doi: 10.1177/1179573519899471. eCollection 2020.
Stroke is considered the most common cause of adult disability. Intensive rehabilitation protocols outperform nonintensive counterparts. The subacute stroke phase represents a potential window to recovery. Virtual reality (VR) has been shown to provide a more stimulating environment, allowing for increased patient compliance. However, the quality of current literature comparing VR with standard therapies is limited. Our aim is to measure the impact of VR versus standard therapy on the recovery of the upper limb motor function in patients with stroke in the early subacute recovery phase.
This is a randomized, controlled trial that will assign 262 patients to tailor-made standard rehabilitation (TMSR) or TMSR plus immersive VR device. The trial will be conducted in an urban rehabilitation clinic in the United States with expertise in the management of poststroke patients. Patients will be 18 to 70 years of age and in the early subacute period (30-90 days post ischemic stroke). The primary outcome will be the change of Fugl-Meyer Assessment-Upper Extremity (FMA-UE) score, measured at baseline and 13 weeks after randomization. The secondary outcome will be the change in the UK Functional Independence Measure and Functional Assessment Measure (UK FIM-FAM) score at the same time points.
If the use of VR in the rehabilitation of patients with stroke proves to have a significant impact on their motor recovery, it will constitute an extremely important step into decreasing the functional impairment associated with stroke and the related health care expense burden.
中风被认为是成人残疾的最常见原因。强化康复方案优于非强化康复方案。亚急性中风阶段是恢复的潜在窗口期。虚拟现实(VR)已被证明能提供更具刺激性的环境,提高患者的依从性。然而,目前比较VR与标准疗法的文献质量有限。我们的目的是衡量VR与标准疗法对处于亚急性早期恢复阶段的中风患者上肢运动功能恢复的影响。
这是一项随机对照试验,将262名患者分配到量身定制的标准康复治疗(TMSR)组或TMSR加沉浸式VR设备组。该试验将在美国一家在中风后患者管理方面具有专业知识的城市康复诊所进行。患者年龄在18至70岁之间,处于亚急性早期(缺血性中风后30 - 90天)。主要结局将是随机分组后基线和13周时测量的Fugl - Meyer上肢评估(FMA - UE)评分的变化。次要结局将是在相同时间点英国功能独立性测量和功能评估测量(UK FIM - FAM)评分的变化。
如果在中风患者康复中使用VR被证明对其运动恢复有显著影响,这将是朝着减少与中风相关的功能障碍和相关医疗费用负担迈出的极其重要的一步。