Bugu Sinan, Ozaydin Fatih, Kodera Tetsuo
Department of Electrical and Electronic Engineering, Tokyo Institute of Technology, 2-12-1 Ookayama, Meguro-ku, Tokyo, 152-8552, Japan.
Institute for International Strategy, Tokyo International University, 1-13-1 Matoba-kita, Kawagoe, Saitama, 350-1197, Japan.
Sci Rep. 2020 Dec 17;10(1):22202. doi: 10.1038/s41598-020-79295-x.
The emergence of quantum technologies is heating up the debate on quantum supremacy, usually focusing on the feasibility of looking good on paper algorithms in realistic settings, due to the vulnerability of quantum systems to myriad sources of noise. In this vein, an interesting example of quantum pseudo-telepathy games that quantum mechanical resources can theoretically outperform classical resources is the Magic Square game (MSG), in which two players play against a referee. Due to noise, however, the unit winning probability of the players can drop well below the classical limit. Here, we propose a timely and unprecedented experimental setup for quantum computation with quantum dots inside optical cavities, along with ancillary photons for realizing interactions between distant dots to implement the MSG. Considering various physical imperfections of our setup, we first show that the MSG can be implemented with the current technology, outperforming the classical resources under realistic conditions. Next, we show that our work gives rise to a new version of the game. That is, if the referee has information on the physical realization and strategy of the players, he can bias the game through filtered randomness, and increase his winning probability. We believe our work contributes to not only quantum game theory, but also quantum computing with quantum dots.
量子技术的出现正在加剧关于量子优越性的争论,由于量子系统易受多种噪声源的影响,这场争论通常聚焦于在现实环境中纸面算法表现良好的可行性。在这方面,量子力学资源在理论上可以超越经典资源的量子伪心灵感应游戏的一个有趣例子是魔方游戏(MSG),其中两名玩家与一名裁判对抗。然而,由于噪声,玩家的单位获胜概率可能会大幅低于经典极限。在这里,我们提出了一种及时且前所未有的实验装置,用于利用光学腔内的量子点进行量子计算,并利用辅助光子实现远距离量子点之间的相互作用以实施魔方游戏。考虑到我们装置的各种物理缺陷,我们首先表明,利用当前技术可以实现魔方游戏,在现实条件下超越经典资源。接下来,我们表明我们的工作催生了该游戏的一个新版本。也就是说,如果裁判了解玩家的物理实现和策略信息,他可以通过过滤随机性来使游戏产生偏差,并提高自己的获胜概率。我们相信我们的工作不仅对量子博弈论有贡献,而且对利用量子点进行量子计算也有贡献。