Institut für Rehabilitationsmedizinische Forschung an der Universität Ulm, Bad Buchau, Germany. E-mail:
J Rehabil Med. 2021 Feb 10;53(2):jrm00151. doi: 10.2340/16501977-2786.
To evaluate the effects of neck-specific sensorimotor training using a virtual reality device compared with 2 standard rehabilitation programmes: with, and without general sensorimotor training, in patients with non-traumatic chronic neck pain.
Pilot randomized control study.
A total of 51 participants were randomly assigned to 1 of 3 groups: 1: control group; 2: sensorimotor group; 3: virtual reality group. All 3 groups received the clinic's standard rehabilitation programme. Group 2 also received "general sensori-motor training" in the form of group therapy, for a total of 120 min. Group 3 received additional virtual reality-based "neck-specific sensorimotor training" for a total of 120 min. Participants' neck pain, head-aches, active cervical range of motion, and Neck Disability Index were determined before and after 3 weeks of intervention.
Compared with the control group, the virtual reality group showed significant (p < 0.05) advantages in relief of headaches, and active cervical range of motion in flexion and extension. Com-pared with the sensorimotor group, the virtual reality group showed significant improvements in cervical extension.
Virtual reality-based sensorimotor training may increase the effects of a standard rehabilitation programme for patients with non-traumatic chronic neck pain, especially active cervical range of motion in extension.
评估使用虚拟现实设备进行颈部特定感觉运动训练对非创伤性慢性颈痛患者的效果,与 2 种标准康复方案(有和无一般感觉运动训练)进行比较。
初步随机对照研究。
共 51 名参与者被随机分配到 3 组中的 1 组:1.对照组;2.感觉运动组;3.虚拟现实组。所有 3 组均接受诊所的标准康复方案。第 2 组还接受了以小组治疗形式的“一般感觉运动训练”,总共 120 分钟。第 3 组接受了额外的基于虚拟现实的“颈部特定感觉运动训练”,总共 120 分钟。在干预 3 周前后,确定参与者的颈部疼痛、头痛、主动颈椎活动范围和颈部残疾指数。
与对照组相比,虚拟现实组在缓解头痛和屈伸主动颈椎活动范围方面表现出显著优势(p<0.05)。与感觉运动组相比,虚拟现实组在颈椎伸展方面的改善更为显著。
基于虚拟现实的感觉运动训练可能会增加非创伤性慢性颈痛患者标准康复方案的效果,特别是在颈椎伸展的主动活动范围方面。