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“获胜的吸引力吸引着你”——对英国玩家参与电子游戏开箱活动的原因及促进因素的定性研究

"It's the Attraction of Winning That Draws You in"-A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers.

作者信息

Nicklin Laura Louise, Spicer Stuart Gordon, Close James, Parke Jonathan, Smith Oliver, Raymen Thomas, Lloyd Helen, Lloyd Joanne

机构信息

Cyberpsychology Research Group, Department of Psychology, Faculty of Education, Health and Wellbeing, MC323, University of Wolverhampton, Wolverhampton WV1 1LY, UK.

School of Psychology, Faculty of Health, University of Plymouth, Plymouth, Devon PL4 8AA, UK.

出版信息

J Clin Med. 2021 May 13;10(10):2103. doi: 10.3390/jcm10102103.

Abstract

Excessive engagement with (increasingly prevalent) loot boxes within games has consistently been linked with disordered gambling and/or gaming. The importance of recognising and managing potential risks associated with loot box involvement means understanding contributing factors is a pressing research priority. Given that motivations for gaming and gambling have been informative in understanding risky engagement with those behaviours, this qualitative study investigated motivations for buying loot boxes, through in-depth interviews with 28 gamers from across the UK. A reflexive thematic analysis categorised reasons for buying into seven "themes"; opening experience; value of box contents; game-related elements; social influences; emotive/impulsive influences; fear of missing out; triggers/facilitators. These themes are described in detail and discussed in relation to the existing literature and motivation theories. This study contributes to understanding ways in which digital items within loot boxes can be highly valued by purchasers, informing the debate around parallels with gambling. Findings that certain motivations were disproportionately endorsed by participants with symptoms of problematic gambling has potential implications for policy and warrants further study.

摘要

过度沉迷于(日益普遍的)游戏内开箱活动一直与赌博和/或游戏成瘾有关。认识并管理与参与开箱活动相关的潜在风险至关重要,这意味着了解促成因素是一项紧迫的研究重点。鉴于游戏和赌博的动机有助于理解与这些行为相关的风险参与情况,这项定性研究通过对来自英国各地的28名游戏玩家进行深入访谈,调查了购买开箱物品的动机。一项反思性主题分析将购买原因归类为七个“主题”:开箱体验;箱内物品价值;与游戏相关的元素;社会影响;情感/冲动影响;害怕错过;触发因素/促进因素。这些主题将结合现有文献和动机理论进行详细描述和讨论。本研究有助于理解购买者对开箱物品中的数字物品高度重视的方式,为围绕与赌博的相似性的辩论提供参考。有问题赌博症状的参与者对某些动机的认同比例过高,这一发现对政策有潜在影响,值得进一步研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/964f/8153174/0d01f74d0163/jcm-10-02103-g001.jpg

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