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虚拟现实运动游戏辅助多模式疼痛疗法治疗老年慢性背痛患者:一项随机对照试验性研究

Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study.

作者信息

Stamm Oskar, Dahms Rebecca, Reithinger Norbert, Ruß Aaron, Müller-Werdan Ursula

机构信息

Department of Geriatrics and Medical Gerontology, Working Group Age and Technology, Charité - Universitätsmedizin Berlin, Corporate Member of Freie Universität Berlin and Humboldt-Universität zu Berlin, Reinickendorfer Straße 61, 13347 Berlin, Germany.

DFKI, Deutsches Forschungszentrum Für Künstliche Intelligenz GmbH (DFKI), Alt-Moabit 91c, 10559 Berlin, Germany.

出版信息

Virtual Real. 2022;26(4):1291-1305. doi: 10.1007/s10055-022-00629-3. Epub 2022 Feb 11.

Abstract

Immersive Virtual Reality (VR) with head-mounted displays (HMD) can be a promising tool for increasing adherence to exercise in older adults. However, there is little known about the effectiveness of an interactive multimodal therapy in VR for older chronic back pain (CBP) patients. The aim of the exploratory randomized controlled trial was to examine the preliminary effectiveness of a VR multimodal therapy for older adults with CBP in a laboratory setting over a period of four weeks. The intervention group (IG;  = 11) received a multimodal pain therapy in VR (movement therapy and psychoeducation) and the control group (CG;  = 11) received a conventional multimodal pain therapy (chair-based group exercises and psychoeducation in a group setting). Although the VR therapy (IG) did not reach the pain intensity reduction of the CG (IG: MD = 0.64,  = .535; CG: MD = 1.64,  = .07), both groups showed a reduction in pain intensity on the Numeric Rating Scale. The functional capacity in the IG improved from Visit 1, = 73.11% to Visit 2, = 81.82% (MD = 8.71%;  = .026). In the changes of fear avoidance beliefs and general physical and mental health, no significance was achieved in either group. Although the IG did not reach a significant pain intensity reduction compared to the CG, the results of the present study showed that a pain intensity reduction can be achieved with the current VR application.

摘要

头戴式显示器(HMD)的沉浸式虚拟现实(VR)可能是提高老年人运动依从性的一种有前景的工具。然而,关于VR中交互式多模式疗法对老年慢性背痛(CBP)患者的有效性知之甚少。这项探索性随机对照试验的目的是在实验室环境中,对患有CBP的老年人进行为期四周的VR多模式疗法的初步有效性研究。干预组(IG;n = 11)接受了VR中的多模式疼痛疗法(运动疗法和心理教育),对照组(CG;n = 11)接受了传统的多模式疼痛疗法(基于椅子的团体运动和团体环境中的心理教育)。尽管VR疗法(IG)未达到CG的疼痛强度降低幅度(IG:平均差[MD]=0.64,P = 0.535;CG:MD = 1.64,P = 0.07),但两组在数字评分量表上的疼痛强度均有所降低。IG的功能能力从第1次访视时的73.11%提高到第2次访视时的81.82%(MD = 8.71%;P = 0.026)。在恐惧回避信念以及总体身心健康的变化方面,两组均未取得显著差异。尽管与CG相比,IG未实现显著的疼痛强度降低,但本研究结果表明,当前的VR应用可以实现疼痛强度的降低。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e1af/8831688/a3f64a4ff3ac/10055_2022_629_Fig1_HTML.jpg

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