Zamanian Hassan, Sharifzadeh Gholamreza, Moodi Mitra
Department of Health Education and Health Promotion, School of Health, Birjand University of Medical Sciences, Birjand, Iran.
Social Determinants of Health Research Center, Birjand University of Medical Sciences, Birjand, Iran.
J Educ Health Promot. 2020 Jul 28;9:186. doi: 10.4103/jehp.jehp_18_20. eCollection 2020.
Teenagers are increasingly interested in computer games, and the adverse effects of these games are dependent on the execution of these games. The theory of planned behavior (TPB) is one of the most important theories in behavior change. This study aimed to determine the effect of educational planning based on TPB on the level of dependence on computer games in high school male students in Gonabad, Iran.
This was a randomized controlled trial. The study population was students of computer games in Gonabad. Sixty-four students were selected by a multistage random sampling method and were randomly divided into intervention ( = 32) and control ( = 32) groups. Data-gathering tool was the standard questionnaire of computer game dependency and researcher-made questionnaire according to TPB constructs that were completed before, immediately, and 3 months after the intervention. The intervention consisted of eight 90-min training sessions. Data were analyzed using the Chi-square test, Fisher's, -test, repeated measures ANOVA, and Bonferroni test.
Before the intervention, the intervention and control groups were matched for the mean score of model constructs. However, after the intervention, the mean score of computer game addiction significantly decreased (≤0.001). However, the mean score of knowledge, attitude, perceived behavioral control, and behavioral intention increased, which was statistically significant. Furthermore, the mean changes of model structures were statistically significant ( < 0.05).
The findings revealed that TPB can be used as a good theoretical framework for designing and implementing educational programs to reduce the dependency of computer games on students.
青少年对电脑游戏的兴趣日益浓厚,而这些游戏的不良影响取决于游戏的执行情况。计划行为理论(TPB)是行为改变领域最重要的理论之一。本研究旨在确定基于TPB的教育规划对伊朗戈纳巴德高中男生电脑游戏依赖程度的影响。
这是一项随机对照试验。研究对象为戈纳巴德玩电脑游戏的学生。通过多阶段随机抽样方法选取64名学生,并随机分为干预组(n = 32)和对照组(n = 32)。数据收集工具为电脑游戏依赖标准问卷以及根据TPB构建的研究者自编问卷,这些问卷在干预前、干预后即刻以及干预后3个月完成。干预包括八次每次90分钟的培训课程。数据采用卡方检验、Fisher检验、t检验、重复测量方差分析和Bonferroni检验进行分析。
干预前,干预组和对照组在模型构建的平均得分上相匹配。然而,干预后,电脑游戏成瘾的平均得分显著降低(P≤0.001)。然而,知识、态度、感知行为控制和行为意图的平均得分有所增加,且具有统计学意义。此外,模型结构的平均变化具有统计学意义(P < 0.05)。
研究结果表明,TPB可作为一个良好的理论框架,用于设计和实施教育项目,以降低学生对电脑游戏的依赖。