Lluesma-Vidal Marta, Carcelén González Raquel, García-Garcés Laura, Sánchez-López María I, Peyro Loreto, Ruiz-Zaldibar Cayetana
Department of Nursing, Faculty of Health of Science, Universidad Cardenal Herrera-CEU, CEU Universities, Alfara del Patriarca, Valencia, Spain.
Department of Medicine and Surgery, Faculty of Health of Science, Universidad Cardenal Herrera-CEU, CEU Universities, Alfara del Patriarca, Valencia, Spain.
JMIR Serious Games. 2022 Aug 9;10(3):e35008. doi: 10.2196/35008.
Virtual reality (VR) is used as a distraction measure during painful clinical procedures associated with the use of needles. These procedures include vaccinations, blood draws, or the administration of medications, which can cause children to feel increased levels of pain and fear.
The objective of this study was to collect and analyze the current evidence regarding the effectiveness of VR as a tool to distract children from pain and fear during needle procedures as compared to that of standard techniques.
A systematic review and meta-analysis was performed. We included randomized clinical trials (RCTs) or quasi-RCTs with participants younger than 21 years who underwent needle procedures in which the main distraction measure used was VR and where the main outcome measure was pain. The databases searched included the PubMed, Web of Science, Scopus, PsycINFO, CINAHL, and Cochrane libraries. In this systematic review, the studies were analyzed by applying the Critical Appraisal Skills Program guide in Spanish and the Jadad scale. In the meta-analysis, the effect size of the studies was analyzed based on the results for pain and fear in children.
From 665 unique search results, 21 studies were included in this systematic review, most of which reported low methodological quality. The study sample cohorts ranged from a minimum of 15 participants to a maximum of 220 participants. Ten studies were included in the meta-analysis. The global effect of using VR as a distraction measure was a significant reduction in pain (inverse variance [IV] -2.37, 95% CI -3.20 to -1.54; Z=5.58; P<.001) and fear (IV -1.26, 95% CI -1.89 to -0.63; Z=3.92; P<.001) in children in the experimental groups.
The quality of the studies was mostly low. The main limitations were the impossibility of blinding the participants and health care personnel to the VR intervention. Nonetheless, the use of VR as a distraction measure was effective in reducing pain and fear in children during procedures involving needles.
虚拟现实(VR)被用作与使用针头相关的痛苦临床操作期间的一种分散注意力的措施。这些操作包括疫苗接种、抽血或药物给药,这些操作会使儿童感到疼痛和恐惧加剧。
本研究的目的是收集并分析当前关于与标准技术相比,VR作为一种在针头操作期间分散儿童疼痛和恐惧注意力的工具的有效性的证据。
进行了一项系统评价和荟萃分析。我们纳入了年龄小于21岁、接受针头操作的随机临床试验(RCT)或准RCT,其中主要的分散注意力措施是VR,主要结局指标是疼痛。检索的数据库包括PubMed、科学网、Scopus、PsycINFO、CINAHL和Cochrane图书馆。在这项系统评价中,通过应用西班牙语的批判性评估技能计划指南和雅达量表对研究进行分析。在荟萃分析中,根据儿童疼痛和恐惧的结果分析研究的效应量。
从665个独特的搜索结果中,21项研究被纳入本系统评价,其中大多数报告方法学质量较低。研究样本队列最少有15名参与者,最多有220名参与者。10项研究被纳入荟萃分析。使用VR作为分散注意力措施的总体效果是,实验组儿童的疼痛(逆方差[IV]-2.37,95%CI -3.20至-1.54;Z=5.58;P<.001)和恐惧(IV -1.26,95%CI -1.89至-0.63;Z=3.92;P<.001)显著降低。
研究质量大多较低。主要局限性是参与者和医护人员无法对VR干预进行盲法。尽管如此,在涉及针头的操作过程中,使用VR作为分散注意力的措施在减轻儿童疼痛和恐惧方面是有效的。