Faculty of Humanities and Social Sciences, Macao Polytechnic University, Macao, People's Republic of China.
Wuhan Sports University, Wuhan, Hubei, People's Republic of China.
BMC Psychol. 2023 Aug 8;11(1):227. doi: 10.1186/s40359-023-01256-6.
To explore the relationship between future self-continuity and problematic mobile video gaming among Chinese college students and to examine the serial mediation of consideration of future consequences and state self-control capacity on the association between future self-continuity and problematic mobile video gaming, based on Identity-Based Motivation Theory.
The Problematic Mobile Video Gaming Scale, Future Self-continuity Scale, Consideration of Future Consequences Scale, and Short Version of State Self-control Capacity Scale were administered to a sample comprising 800 college students (338 males accounting for 42.3%). Multivariate analysis and latent variables analysis were utilized to explore the separate mediating role consideration of future consequences and state self-control capacity played in the association between future self-continuity and problematic mobile video gaming, and their serial mediation also was investigated. The Bootstrap method was employed to test the significance of these mediation effects.
The negative association between future self-continuity and problematic mobile video gaming was moderately found. Students with increased consideration of future consequences from higher levels of future self-continuity have decreased their problematic mobile video gaming. Future self-continuity significantly positively predicted state self-control capacity, which in turn significantly negatively predicted problematic mobile video gaming. The serial mediation was also found.
The findings revealed why differences in identification with the current and future selves become influencing factors in problematic mobile video gaming. This study observed the mediating role that consideration of future consequences and state self-control capacity play in the association between future self-continuity and problematic mobile video gaming.
基于身份动机理论,探讨中国大学生未来自我连续性与移动视频游戏问题之间的关系,检验未来后果考虑和状态自我控制能力在未来自我连续性与移动视频游戏问题之间的关系中的序列中介作用。
对 800 名大学生(男生 338 名,占 42.3%)进行了移动视频游戏问题量表、未来自我连续性量表、未来后果考虑量表和状态自我控制能力简短量表的测试。采用多元分析和潜变量分析探讨了未来后果考虑和状态自我控制能力在未来自我连续性与移动视频游戏问题之间的关系中的单独中介作用,以及它们的序列中介作用。采用 Bootstrap 方法检验这些中介效应的显著性。
未来自我连续性与移动视频游戏问题之间存在中度负相关。未来自我连续性较高的学生,由于未来后果考虑的增加,他们的移动视频游戏问题减少。未来自我连续性显著正向预测状态自我控制能力,而状态自我控制能力又显著负向预测移动视频游戏问题。还发现了序列中介作用。
研究结果揭示了为什么当前和未来自我认同感的差异成为移动视频游戏问题的影响因素。本研究观察了未来后果考虑和状态自我控制能力在未来自我连续性与移动视频游戏问题之间的关系中的中介作用。