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沉浸式虚拟现实对上肢中风康复的影响:一项系统评价与荟萃分析

Effects of Immersive Virtual Reality on Upper-Extremity Stroke Rehabilitation: A Systematic Review with Meta-Analysis.

作者信息

Kiper Pawel, Godart Nathalie, Cavalier Manon, Berard Charlotte, Cieślik Błażej, Federico Sara, Kiper Aleksandra, Pellicciari Leonardo, Meroni Roberto

机构信息

Healthcare Innovation Technology Lab, IRCCS San Camillo Hospital, 30126 Venice, Italy.

Department of Physiotherapy, LUNEX International University of Health Exercise and Sports, L-4671 Differdange, Luxembourg.

出版信息

J Clin Med. 2023 Dec 27;13(1):146. doi: 10.3390/jcm13010146.

Abstract

Virtual reality (VR) is an innovative rehabilitation tool increasingly used in stroke rehabilitation. Fully immersive VR is a type of VR that closely simulates real-life scenarios, providing a high level of immersion, and has shown promising results in improving rehabilitation functions. This study aimed to assess the effect of immersive VR-based therapy for stroke patients on the upper extremities, activities of daily living (ADLs), and pain reduction and its acceptability and side effects. For this review, we gathered all suitable randomized controlled trials from PubMed, EMBASE, Cochrane Library, Scopus, and Web of Science. Out of 1532, 10 articles were included, with 324 participants. The results show that immersive VR offers greater benefits in comparison with conventional rehabilitation, with significant improvements observed in ADLs (SMD 0.58, 95% CI 0.25 to 0.91, I = 0%, = 0.0005), overall function as measured by the Fugl-Meyer Assessment (MD 6.33, 95% CI 4.15 to 8.50, I = 25%, = 0.00001), and subscales for the shoulder (MD 4.96, 95% CI-1.90-8.03, I = 25%, = 0.002), wrist (MD 2.41, 95% CI-0.56-4.26, I = 0%, = 0.01), and hand (MD 2.60, 95% CI-0.70-4.5°, I = 0%, = 0.007). These findings highlight the potential of immersive VR as a valuable therapeutic option for stroke survivors, enhancing their ADL performance and upper-limb function. The immersive nature of VR provides an engaging and immersive environment for rehabilitation.

摘要

虚拟现实(VR)是一种创新的康复工具,越来越多地应用于中风康复。完全沉浸式VR是一种能紧密模拟现实生活场景、提供高度沉浸感的VR类型,在改善康复功能方面已显示出有前景的结果。本研究旨在评估基于沉浸式VR的疗法对中风患者上肢、日常生活活动(ADL)、疼痛减轻的效果及其可接受性和副作用。对于本综述,我们从PubMed、EMBASE、Cochrane图书馆、Scopus和科学网收集了所有合适的随机对照试验。在1532篇文献中,纳入了10篇文章,共324名参与者。结果表明,与传统康复相比,沉浸式VR带来的益处更大,在ADL方面有显著改善(标准化均数差0.58,95%置信区间0.25至0.91,I² = 0%,P = 0.0005),通过Fugl-Meyer评估测量的整体功能(均数差6.33,95%置信区间4.15至8.50,I² = 25%,P = 0.00001),以及肩部(均数差4.96,95%置信区间 -1.90至8.03,I² = 25%,P = 0.002)、手腕(均数差2.41,95%置信区间 -0.56至4.26,I² = 0%,P = 0.01)和手部(均数差2.60,95%置信区间 -0.70至4.5°,I² = 0%,P = 0.007)的分量表。这些发现突出了沉浸式VR作为中风幸存者有价值的治疗选择的潜力,可提高他们的ADL表现和上肢功能。VR的沉浸式特性为康复提供了一个引人入胜且身临其境的环境。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4370/10780020/85e8c6286411/jcm-13-00146-g001.jpg

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