Antoš David, Švec Tomáš, Hořínková Jana, Bartečková Eliška
Department of Psychiatry, Faculty of Medicine, Masaryk University, Brno, Czechia.
Department of Computer Graphics and Multimedia, Faculty of Information Technologies, Brno University of Technology, Brno, Czechia.
Front Psychiatry. 2025 Jan 6;15:1455495. doi: 10.3389/fpsyt.2024.1455495. eCollection 2024.
Virtual reality (VR) holds significant promise for psychiatric research, treatment, and assessment. Its unique ability to elicit immersion and presence is important for effective interventions. Immersion and presence are influenced by matching-the alignment between provided sensory information and user feedback, and self-presentation-the depiction of a user's virtual body or limbs. Discrepancies between real and virtual hands can affect the sense of presence and thus treatment efficacy. However, the precise impact of positional offsets in healthy individuals remains under-explored. This review assesses how various factors influence the detection thresholds for positional offsets in VR among healthy subjects.
A comprehensive database search targeted English-language studies on the detection thresholds of virtual hand positional offsets using head-mounted displays (HMDs) with specific tracking capabilities. Data on methodologies, participant demographics, and VR system specifics were extracted.
Thirteen studies met the inclusion criteria, revealing significant variability in detection thresholds-from a few millimeters to 42 cm for linear shifts and from 2° to 45° for angular shifts. Sensitivity to these offsets was affected by hand movement direction and magnitude, hand representation realism, and the presence of distractions. VR system specifications, such as resolution and tracking accuracy, also played a significant role. Methodological issues included small sample sizes, inadequate demographic reporting, and inconsistent presence or avatar embodiment measures.
The results highlight the need to consider identified influencing factors to maximize user presence in VR-based therapies. Variability in VR device capabilities also emphasizes the need for detailed reporting of device properties in research. The individual variability in offset detection further illustrates VR's potential as a tool for studying body ownership and multisensory integration.
虚拟现实(VR)在精神病学研究、治疗和评估方面具有巨大潜力。其引发沉浸感和临场感的独特能力对有效干预至关重要。沉浸感和临场感受到匹配(所提供的感官信息与用户反馈之间的一致性)和自我呈现(用户虚拟身体或肢体的描绘)的影响。真实手与虚拟手之间的差异会影响临场感,进而影响治疗效果。然而,健康个体中位置偏移的精确影响仍未得到充分探索。本综述评估了各种因素如何影响健康受试者在VR中对位置偏移的检测阈值。
通过全面的数据库搜索,查找使用具有特定跟踪功能的头戴式显示器(HMD)对虚拟手位置偏移检测阈值进行研究的英文文献。提取有关方法、参与者人口统计学和VR系统细节的数据。
13项研究符合纳入标准,结果显示检测阈值存在显著差异——线性偏移从几毫米到42厘米,角度偏移从2°到45°。对这些偏移的敏感度受手部运动方向和幅度、手部呈现的真实感以及干扰因素的影响。VR系统规格,如分辨率和跟踪精度,也发挥了重要作用。方法学问题包括样本量小、人口统计学报告不足以及临场感或虚拟化身体现测量不一致。
研究结果强调需要考虑已确定的影响因素,以在基于VR的治疗中最大限度地提高用户的临场感。VR设备功能的差异也凸显了在研究中详细报告设备属性的必要性。偏移检测中的个体差异进一步说明了VR作为研究身体所有权和多感官整合工具的潜力。