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沉浸式虚拟现实模拟中自我引导与引导者引导的总结汇报:一项评估医学生团队合作技能的随机对照非劣效性试验方案

Self-guided versus facilitator-guided debriefing in immersive virtual reality simulation: Protocol for a randomized controlled non-inferiority trial assessing teamwork skills in medical students.

作者信息

Sohlin Amalie Middelboe, Poulsen Anja, Hoffmann Ida Madeline, Gjærde Line Klingen, Lund Stine, Overbeck Gritt, Paulsen Lone, Chang Todd P, Lee Joy Yeonjoo, Sørensen Jette Led, Kjærgaard Jesper

机构信息

Department of Paediatrics and Adolescent Medicine, Copenhagen University Hospital - Rigshospitalet, Copenhagen, Denmark.

Mary Elizabeth's Hospital and Juliane Marie Centre, Copenhagen University Hospital - Rigshospitalet, Copenhagen, Denmark.

出版信息

PLoS One. 2025 Sep 12;20(9):e0332309. doi: 10.1371/journal.pone.0332309. eCollection 2025.

Abstract

Simulation-based medical education has been shown to be more effective but also logistically demanding and costly compared to other educational strategies in developing medical skills. Immersive virtual reality is an emerging technology enabling learners to train without a facilitator through computer-generated feedback, offering the potential for increased flexibility in the timing and location of the training and reduced costs. However, little is known about whether immersive virtual reality simulation yields similar results with and without a facilitator. The aim of this study is to compare the effects of self-guided compared to facilitator-guided debriefing for immersive virtual reality simulation-based pediatric emergency team training. We will conduct a randomized, controlled, single-blinded non-inferiority study with a parallel group, pretest-post-test design. 88 medical students (44 teams) will be randomized to undergo immersive virtual reality simulation-based pediatric emergency team training with either self-guided or facilitator-guided debriefing. We will assess the teams before and after the virtual reality intervention in a mannequin-based simulation. The mannequin-based simulation will be videorecorded, and two independent raters, blinded to group allocation, will assess the recordings using validated scales measuring teamwork skills (primary outcome), ABCDE adherence, and time to critical actions. We will further collect data on perceptions of debriefing quality, motivation, workload, usability, and cybersickness. To account for repeated measures and clustering within teams, we will apply a linear mixed model for data analysis. This study aims to provide insight into the effects of self-guided versus facilitator-guided debriefing in immersive virtual reality simulation, with implications for the future development and implementation of immersive virtual reality simulation in medical education. We have registered the trial on ClinicalTrials.gov (identifier: NCT06956833).

摘要

与其他培养医学技能的教育策略相比,基于模拟的医学教育已被证明更有效,但在后勤保障方面要求更高且成本更高。沉浸式虚拟现实是一项新兴技术,它使学习者能够在没有指导者的情况下通过计算机生成的反馈进行训练,为增加训练时间和地点的灵活性以及降低成本提供了可能性。然而,对于沉浸式虚拟现实模拟在有无指导者的情况下是否能产生相似的结果,人们知之甚少。本研究的目的是比较自我引导式与指导者引导式的汇报在基于沉浸式虚拟现实模拟的儿科急诊团队培训中的效果。我们将进行一项随机、对照、单盲非劣效性研究,采用平行组、前测-后测设计。88名医学生(44个团队)将被随机分配,接受基于沉浸式虚拟现实模拟的儿科急诊团队培训,采用自我引导式或指导者引导式汇报。我们将在基于人体模型的模拟中对虚拟现实干预前后的团队进行评估。基于人体模型的模拟将进行视频录制,两名独立的评分者在不知道分组情况的前提下,将使用经过验证的量表评估录像,这些量表用于测量团队合作技能(主要结果)、ABCDE依从性以及关键行动时间。我们还将进一步收集关于汇报质量、动机、工作量、可用性和网络晕动症的看法的数据。为了考虑重复测量和团队内部的聚类情况,我们将应用线性混合模型进行数据分析。本研究旨在深入了解自我引导式与指导者引导式汇报在沉浸式虚拟现实模拟中的效果,这对沉浸式虚拟现实模拟在医学教育中的未来发展和实施具有启示意义。我们已在ClinicalTrials.gov上注册了该试验(标识符:NCT06956833)。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ae5a/12431211/a8dcb71e854a/pone.0332309.g001.jpg

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