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空间博弈与合作的维持

Spatial games and the maintenance of cooperation.

作者信息

Nowak M A, Bonhoeffer S, May R M

机构信息

Department of Zoology, University of Oxford, United Kingdom.

出版信息

Proc Natl Acad Sci U S A. 1994 May 24;91(11):4877-81. doi: 10.1073/pnas.91.11.4877.

DOI:10.1073/pnas.91.11.4877
PMID:8197150
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC43892/
Abstract

The Prisoner's Dilemma (PD) is a widely employed metaphor for problems associated with the evolution of cooperative behavior. We have recently proposed an alternative approach to the PD, by exploring "spatial games" in which players--who are either pure cooperators, C, or pure defectors, D--interact with neighbors in some spatial array; in each generation, players add up the scores from all encounters, and in the next generation a given cell is retained by its previous owner or taken over by a neighbor, depending on who has the largest score. Over a wide range of the relevant parameters, we find that C and D persist together indefinitely (without any of the complex strategies that remember past encounters, and anticipate future ones, which characterize essentially all previous work on the iterated PD). Our earlier work, however, dealt with symmetric spatial lattices in two dimensions, deterministic winning and discrete time. We show here that the essential results remain valid in more realistic situations where the spatial distributions of cells are random in two or three dimensions, and where winning is partly probabilistic (rather than being determined by the largest local total). The essential results also remain valid (pace Huberman and Glance [Huberman, B. A. & Glance, N. S. (1993) Proc. Natl. Acad. Sci. USA 90, 7716-7718]) when interactions occur in continuous rather than discrete time.

摘要

囚徒困境(PD)是一个被广泛用于比喻与合作行为进化相关问题的概念。我们最近提出了一种处理囚徒困境的替代方法,即通过探索“空间博弈”,在这种博弈中,玩家(要么是纯粹的合作者C,要么是纯粹的背叛者D)在某种空间阵列中与邻居进行互动;在每一代中,玩家将所有遭遇的得分相加,然后在下一代中,一个给定的单元格是由其前所有者保留还是被邻居接管,这取决于谁的得分最高。在广泛的相关参数范围内,我们发现C和D可以无限期地共存(无需任何记住过去遭遇并预测未来遭遇的复杂策略,而这些策略本质上是之前所有关于重复囚徒困境的研究的特征)。然而,我们早期的工作处理的是二维对称空间晶格、确定性获胜和离散时间的情况。我们在此表明,在更现实的情况下,即细胞的空间分布在二维或三维中是随机的,且获胜部分是概率性的(而不是由最大的局部总和决定),基本结果仍然有效。当互动发生在连续时间而非离散时间时,基本结果同样有效(与哈伯曼和格兰斯的观点[哈伯曼,B. A. & 格兰斯,N. S.(1993年)《美国国家科学院院刊》90,7716 - 7718]不同)。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/962a/43892/08f672636f59/pnas01133-0280-a.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/962a/43892/c36e81ce7f6f/pnas01133-0279-a.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/962a/43892/08f672636f59/pnas01133-0280-a.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/962a/43892/c36e81ce7f6f/pnas01133-0279-a.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/962a/43892/08f672636f59/pnas01133-0280-a.jpg

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