Department of Physiotherapy, Singapore General Hospital, Outram Road, Singapore.
Trials. 2011 Jun 18;12:155. doi: 10.1186/1745-6215-12-155.
Falls are common in frail older adults and often result in injuries and hospitalisation. The Nintendo® Wii™ is an easily available exercise modality in the community which has been shown to improve lower limb strength and balance. However, not much is known on the effectiveness of the Nintendo® Wii™ to improve fall efficacy and reduce falls in a moderately frail older adult. Fall efficacy is the measure of fear of falling in performing various daily activities. Fear contributes to avoidance of activities and functional decline.
This randomised active-control trial is a comparison between the Nintendo WiiActive programme against standard gym-based rehabilitation of the older population. Eighty subjects aged above 60, fallers and non-fallers, will be recruited from the hospital outpatient clinic. The primary outcome measure is the Modified Falls Efficacy Scale and the secondary outcome measures are self-reported falls, quadriceps strength, walking agility, dynamic balance and quality of life assessments.
The study is the first randomised control trial using the Nintendo Wii as a rehabilitation modality investigating a change in fall efficacy and self-reported falls. Longitudinally, the study will investigate if the interventions can successfully reduce falls and analyse the cost-effectiveness of the programme.
虚弱的老年人经常会摔倒,且经常会因此受伤和住院。任天堂 Wii 是一种在社区中很容易获得的运动方式,它已被证明可以增强下肢力量和平衡能力。然而,对于任天堂 Wii 能否提高适度虚弱的老年人的跌倒效能并减少跌倒,我们知之甚少。跌倒效能是衡量在进行各种日常活动时对跌倒的恐惧程度的指标。恐惧会导致活动回避和功能下降。
这是一项针对任天堂 WiiActive 计划与标准健身房为基础的老年人康复治疗的随机对照试验。将从医院门诊诊所招募 80 名年龄在 60 岁以上、跌倒者和非跌倒者的受试者。主要的观察指标是改良跌倒效能量表,次要观察指标是自我报告的跌倒次数、股四头肌力量、行走敏捷性、动态平衡和生活质量评估。
这项研究是首次使用任天堂 Wii 作为康复治疗手段的随机对照试验,旨在研究跌倒效能和自我报告跌倒的变化。从纵向来看,该研究将调查干预措施是否能成功减少跌倒,并分析该方案的成本效益。