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评价 frail 跌倒疗效的比较治疗(EFFECT)对减少中度虚弱老年人跌倒和跌倒恐惧的效果:一项随机对照试验的研究方案。

Evaluation of the Frails' Fall Efficacy by Comparing Treatments (EFFECT) on reducing fall and fear of fall in moderately frail older adults: study protocol for a randomised control trial.

机构信息

Department of Physiotherapy, Singapore General Hospital, Outram Road, Singapore.

出版信息

Trials. 2011 Jun 18;12:155. doi: 10.1186/1745-6215-12-155.

Abstract

BACKGROUND

Falls are common in frail older adults and often result in injuries and hospitalisation. The Nintendo® Wii™ is an easily available exercise modality in the community which has been shown to improve lower limb strength and balance. However, not much is known on the effectiveness of the Nintendo® Wii™ to improve fall efficacy and reduce falls in a moderately frail older adult. Fall efficacy is the measure of fear of falling in performing various daily activities. Fear contributes to avoidance of activities and functional decline.

METHODS

This randomised active-control trial is a comparison between the Nintendo WiiActive programme against standard gym-based rehabilitation of the older population. Eighty subjects aged above 60, fallers and non-fallers, will be recruited from the hospital outpatient clinic. The primary outcome measure is the Modified Falls Efficacy Scale and the secondary outcome measures are self-reported falls, quadriceps strength, walking agility, dynamic balance and quality of life assessments.

DISCUSSIONS

The study is the first randomised control trial using the Nintendo Wii as a rehabilitation modality investigating a change in fall efficacy and self-reported falls. Longitudinally, the study will investigate if the interventions can successfully reduce falls and analyse the cost-effectiveness of the programme.

摘要

背景

虚弱的老年人经常会摔倒,且经常会因此受伤和住院。任天堂 Wii 是一种在社区中很容易获得的运动方式,它已被证明可以增强下肢力量和平衡能力。然而,对于任天堂 Wii 能否提高适度虚弱的老年人的跌倒效能并减少跌倒,我们知之甚少。跌倒效能是衡量在进行各种日常活动时对跌倒的恐惧程度的指标。恐惧会导致活动回避和功能下降。

方法

这是一项针对任天堂 WiiActive 计划与标准健身房为基础的老年人康复治疗的随机对照试验。将从医院门诊诊所招募 80 名年龄在 60 岁以上、跌倒者和非跌倒者的受试者。主要的观察指标是改良跌倒效能量表,次要观察指标是自我报告的跌倒次数、股四头肌力量、行走敏捷性、动态平衡和生活质量评估。

讨论

这项研究是首次使用任天堂 Wii 作为康复治疗手段的随机对照试验,旨在研究跌倒效能和自我报告跌倒的变化。从纵向来看,该研究将调查干预措施是否能成功减少跌倒,并分析该方案的成本效益。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2d34/3141531/a3b3e1ce77e2/1745-6215-12-155-1.jpg

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