Lee Gyuchang
Department of Physical Therapy, College of Natural Science, Kyungnam University.
J Phys Ther Sci. 2013 May;25(5):595-7. doi: 10.1589/jpts.25.595. Epub 2013 Jun 29.
[Purpose] The purpose of this study was to investigate the effects of training using video games played on the Xbox Kinect on the muscle strength, muscle tone, and activities of daily living of post-stroke patients. [Subjects] Fourteen stroke patients were recruited. They were randomly allocated into two groups; the experimental group (n=7) and the control group (n=7). [Methods] The experimental group performed training using video games played on the Xbox Kinect together with conventional occupational therapy for 6 weeks (1 hour/day, 3 days/week), and the control group received conventional occupational therapy only for 6 weeks (30 min/day, 3 days/week). Before and after the intervention, the participants were measured for muscle strength, muscle tone, and performance of activities of daily living. [Results] There were significant differences pre- and post-test in muscle strength of the upper extremities, except the wrist, and performance of activities of daily living in the experimental group. There were no significant differences between the two groups at post-test. [Conclusion] The training using video games played on the Xbox Kinect had a positive effect on the motor function and performance of activities of daily living. This study showed that training using video games played on the Xbox Kinect may be an effective intervention for the rehabilitation of stroke patients.
[目的]本研究旨在探讨使用Xbox Kinect游戏机进行游戏训练对脑卒中患者肌肉力量、肌张力及日常生活活动能力的影响。[对象]招募了14例脑卒中患者。他们被随机分为两组:实验组(n = 7)和对照组(n = 7)。[方法]实验组使用Xbox Kinect游戏机进行游戏训练并结合传统作业疗法,为期6周(每天1小时,每周3天),对照组仅接受传统作业疗法6周(每天30分钟,每周3天)。干预前后,对参与者进行肌肉力量、肌张力及日常生活活动能力的测量。[结果]实验组除手腕外的上肢肌肉力量及日常生活活动能力在测试前后有显著差异。两组在测试后无显著差异。[结论]使用Xbox Kinect游戏机进行游戏训练对运动功能及日常生活活动能力有积极影响。本研究表明,使用Xbox Kinect游戏机进行游戏训练可能是脑卒中患者康复的有效干预措施。