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基于虚拟现实的踝关节训练对中风患者动态平衡、肌张力和步态的影响。

Effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patients.

作者信息

Yom Changho, Cho Hwi-Young, Lee ByoungHee

机构信息

Department of Physical Therapy, Sahmyook University, Republic of Korea.

Department of Physical Therapy, College of Health Science, Gachon University, Republic of Korea.

出版信息

J Phys Ther Sci. 2015 Mar;27(3):845-9. doi: 10.1589/jpts.27.845. Epub 2015 Mar 31.

Abstract

[Purpose] The purpose of this study was to investigate the therapeutic effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait ability of stroke subjects. [Subjects and Methods] Twenty persons who were in the chronic stroke subjects of this study and they were included and assigned to two groups: experimental (VRAE; Virtual Reality-based Ankle Exercise group) (n=10) and control groups (n=10). The VRAE group performed virtual environment system ankle exercise, and the control group watched a video. Both groups performed their respective interventions for 30 minutes per day, 5 times per week over a 6-week period. To confirm the effects of the intervention, dynamic balance, muscle tone, and spatiotemporal gait were evaluated. [Results] The results showed that the dynamic balance and muscle tone was significantly more improved after the intervention compared to before in the VRAE group (dynamic balance: 5.50±2.57; muscle tone: 0.90±0.39), and the improvements were more significant than those in the control (dynamic balance: 1.22±2.05; muscle tone: 0.10±0.21). Spatiotemporal gait measures were significantly more increased in the paretic limb after the intervention compared to before in the VRAE group and the improvements were more significant than those in the control group. [Conclusion] This study demonstrated that virtual reality-based ankle exercise effectively improves the dynamic balance, muscle tone, and gait ability of stroke patients.

摘要

[目的]本研究旨在探讨基于虚拟现实的踝关节训练对中风患者动态平衡、肌张力和步态能力的治疗效果。[对象与方法]本研究纳入20例慢性中风患者,并将其分为两组:实验组(虚拟现实踝关节训练组,VRAE)(n = 10)和对照组(n = 10)。VRAE组进行虚拟环境系统踝关节训练,对照组观看视频。两组均每天进行各自的干预30分钟,每周5次,共6周。为确认干预效果,对动态平衡、肌张力和时空步态进行评估。[结果]结果显示,VRAE组干预后动态平衡和肌张力较干预前显著改善(动态平衡:5.50±2.57;肌张力:0.90±0.39),且改善程度大于对照组(动态平衡:1.22±2.05;肌张力:0.10±0.21)。VRAE组干预后患侧肢体的时空步态参数较干预前显著增加,且改善程度大于对照组。[结论]本研究表明,基于虚拟现实的踝关节训练能有效改善中风患者的动态平衡、肌张力和步态能力。

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