Drummond David, Hadchouel Alice, Tesnière Antoine
1Ilumens Simulation Department, Paris Descartes University, 45 rue des Saint Pères, 75006 Paris, France.
2Pediatric Pulmonology, Necker-Enfants Malades Hospital, Assistance Publique-Hôpitaux de Paris, 149 rue de Sèvres, 75015 Paris, France.
Adv Simul (Lond). 2017 Feb 4;2:3. doi: 10.1186/s41077-017-0036-3. eCollection 2017.
Serious games are educational tools which are more and more used in patient and health professional education. In this article, we discuss three main points that developers and educators need to address during the development of a serious game for health. We first explain how to develop motivating serious games by finding a point where the intrinsic and extrinsic motivations of end users can converge. Then, we propose to identify the features of serious games which enhance their learning effectiveness on the basis of a framework derived from cognitive science and called "the four pillars of learning." Finally, we discuss issues and solutions related to the evaluation of serious games.
严肃游戏是一种教育工具,在患者和卫生专业人员教育中越来越多地被使用。在本文中,我们讨论了开发者和教育工作者在开发一款用于健康领域的严肃游戏时需要关注的三个要点。我们首先解释如何通过找到一个终端用户的内在动机和外在动机能够趋同的点来开发具有激励性的严肃游戏。然后,我们建议基于一个源自认知科学且被称为“学习的四大支柱”的框架来确定严肃游戏能够提高其学习效果的特征。最后,我们讨论与严肃游戏评估相关的问题及解决方案。