Department of Psychology, Florida State University, Tallahassee, Florida, United States of America.
PLoS One. 2020 Dec 28;15(12):e0243512. doi: 10.1371/journal.pone.0243512. eCollection 2020.
Rodd et al. (2016) report that recreational rowers' acquisition of sport-related terminology affected their interpretation of words that have both rowing-related and non-rowing-related meanings (e.g., crab). The extent to which the rowing- and non-rowing-related meanings were accessible to the participants depended on experiential factors, such as how long the participant had been a rower, and how long it had been since they last rowed. We present two experiments that attempt to replicate these findings with another group of hobbyists, namely video game players. Experiment 1 examined the differences in word meaning choice between gamers and non-gamers. Participation in video-gaming lead to participants generating more gaming-related word meanings in a word association task. Experiment 2 further examined the effects of video gaming experience on the lexical representation of gaming-related words. Participants who had spent more years as gamers were more likely to produce gaming-related word meanings in a word association task. The effect of time spent gaming was no longer significant when we took into account whether the participant engaged with video-game related media (such as YouTube channels or gaming-related message boards). This finding helps us to refine our understanding of the results reported by Rodd et al. (2016), suggesting that it may not be the time spent in an activity that affects the interpretation of ambiguous words, but rather the specific exposure to activity-related vocabulary.
罗德等人(2016)报告称,娱乐划艇运动员对与运动相关的术语的掌握影响了他们对既有划船相关含义又有非划船相关含义的单词的理解(例如,螃蟹)。参与者能够理解划船相关和非划船相关含义的程度取决于经验因素,例如参与者划艇的时间长短以及他们最后一次划艇的时间长短。我们提出了两项实验,试图用另一组业余爱好者,即视频游戏玩家,来复制这些发现。实验 1 检验了在词义选择方面,游戏玩家和非游戏玩家之间的差异。参与视频游戏会导致参与者在词汇联想任务中产生更多与游戏相关的词义。实验 2 进一步考察了视频游戏经验对与游戏相关单词的词汇表现的影响。在词汇联想任务中,作为游戏玩家的时间越长,参与者越有可能产生与游戏相关的词义。当我们考虑到参与者是否接触过与视频游戏相关的媒体(如 YouTube 频道或与游戏相关的留言板)时,游戏时间的影响不再显著。这一发现帮助我们完善了对罗德等人(2016)报告结果的理解,表明可能影响歧义词理解的不是在一项活动中花费的时间,而是与活动相关的词汇的具体接触。