• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

一种针对中风后患者的新型虚拟现实训练策略:一项随机临床试验。

A Novel Virtual Reality Training Strategy for Poststroke Patients: A Randomized Clinical Trial.

作者信息

Anwar Naveed, Karimi Hossein, Ahmad Ashfaq, Mumtaz Nazia, Saqulain Ghulam, Gilani Syed Amir

机构信息

Physical Therapy Department, University of Lahore, Lahore 42000, Pakistan.

Riphah College of Rehabilitation & Allied Health Sciences, Riphah International University, Lahore 42000, Pakistan.

出版信息

J Healthc Eng. 2021 Nov 18;2021:6598726. doi: 10.1155/2021/6598726. eCollection 2021.

DOI:10.1155/2021/6598726
PMID:34840701
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8616657/
Abstract

Stroke patients suffer impairments including sensory, motor, visual, and cognitive areas, as well as gait and balance manifestations making activities of daily living difficult. In such conditions, virtual reality training can be a potential rehabilitation tool in comparison to conventional physical therapy to cater to the burden of this disability; hence, this randomized clinical trial compared the effects of virtual reality training and conventional physical therapy on balance and lower extremity function in stroke patients. The sample of 68 poststroke participants from Kanaan Physical Therapy and Spine Clinic, Lahore, Pakistan, were divided into  = 34 cases each using the lottery method with one group given virtual reality training and the other received conventional physical therapy. Each group received 60 minutes intervention, 3 days per week for 6 weeks. The Berg balance scale and the Fugl-Meyer assessment-lower extremity scale were employed for data collection preintervention, immediate postintervention, and 6 weeks postintervention. The statistically significant differences between virtual reality and conventional physical therapy groups for the Berg Balance score ( < 0.001), Fugl-Meyer assessment (FMA)-lower extremity domains of FMA-motor function ( < 0.001), FMA-joint pain, and joint range ( < 0.001); however, there is no significant difference (=0.202) for time vs. group interaction and significant ( < 0.001) for the time main effect for FMA sensation. Hence, virtual reality training is more effective to restore balance and lower extremity function compared to conventional physical therapy in stroke patients. The results of the study have significant implications for the clinicians with better case management enhancing quality of life of patients along with the dearth of local literature, thus providing base for future research from a developing country's perspective.

摘要

中风患者会出现包括感觉、运动、视觉和认知领域的功能障碍,以及步态和平衡方面的表现,这使得日常生活活动变得困难。在这种情况下,与传统物理治疗相比,虚拟现实训练可能是一种潜在的康复工具,以应对这种残疾带来的负担;因此,这项随机临床试验比较了虚拟现实训练和传统物理治疗对中风患者平衡和下肢功能的影响。来自巴基斯坦拉合尔卡南物理治疗与脊柱诊所的68名中风后参与者样本,通过抽签法分为两组,每组34例,一组接受虚拟现实训练,另一组接受传统物理治疗。每组接受60分钟干预,每周3天,共6周。在干预前、干预后即刻和干预后6周,采用伯格平衡量表和Fugl-Meyer评估下肢量表进行数据收集。虚拟现实组和传统物理治疗组在伯格平衡评分(<0.001)、Fugl-Meyer评估(FMA)-运动功能的FMA下肢领域(<0.001)、FMA关节疼痛和关节活动范围(<0.001)方面存在统计学显著差异;然而,时间与组间交互作用无显著差异(=0.202),FMA感觉的时间主效应显著(<0.001)。因此,与传统物理治疗相比,虚拟现实训练在恢复中风患者的平衡和下肢功能方面更有效。该研究结果对临床医生具有重要意义,有助于更好地进行病例管理,提高患者生活质量,同时弥补了当地文献的不足,从而从发展中国家的角度为未来研究提供了依据。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/05f6/8616657/86e135e8c83e/JHE2021-6598726.001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/05f6/8616657/86e135e8c83e/JHE2021-6598726.001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/05f6/8616657/86e135e8c83e/JHE2021-6598726.001.jpg

相似文献

1
A Novel Virtual Reality Training Strategy for Poststroke Patients: A Randomized Clinical Trial.一种针对中风后患者的新型虚拟现实训练策略:一项随机临床试验。
J Healthc Eng. 2021 Nov 18;2021:6598726. doi: 10.1155/2021/6598726. eCollection 2021.
2
[Virtual reality in upper extremity dysfunction: specific features of usage in acute stroke].[虚拟现实在上肢功能障碍中的应用:急性卒中使用的特定特征]
Vopr Kurortol Fizioter Lech Fiz Kult. 2019;96(5):19-28. doi: 10.17116/kurort20199605119.
3
Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial.使用任天堂Wii游戏对中风患者进行虚拟现实训练:随机对照试验。
JMIR Serious Games. 2022 Jun 13;10(2):e29830. doi: 10.2196/29830.
4
Can specific virtual reality combined with conventional rehabilitation improve poststroke hand motor function? A randomized clinical trial.特定虚拟现实联合常规康复能否改善脑卒中后手运动功能?一项随机临床试验。
J Neuroeng Rehabil. 2023 Apr 4;20(1):38. doi: 10.1186/s12984-023-01170-3.
5
Virtual Reality Rehabilitation With Functional Electrical Stimulation Improves Upper Extremity Function in Patients With Chronic Stroke: A Pilot Randomized Controlled Study.虚拟现实康复联合功能性电刺激对改善慢性脑卒中患者上肢功能的效果:一项初步的随机对照研究。
Arch Phys Med Rehabil. 2018 Aug;99(8):1447-1453.e1. doi: 10.1016/j.apmr.2018.01.030. Epub 2018 Mar 2.
6
Virtual reality for upper extremity rehabilitation in early stroke: a pilot randomized controlled trial.虚拟现实用于早期卒中上肢康复:一项初步随机对照试验
Clin Rehabil. 2014 Nov;28(11):1107-14. doi: 10.1177/0269215514532851. Epub 2014 May 6.
7
Effectiveness of robot-assisted virtual reality mirror therapy for upper limb motor dysfunction after stroke: study protocol for a single-center randomized controlled clinical trial.机器人辅助虚拟现实镜像疗法治疗脑卒中后上肢运动功能障碍的有效性:一项单中心随机对照临床试验研究方案。
BMC Neurol. 2022 Aug 22;22(1):307. doi: 10.1186/s12883-022-02836-6.
8
A Depth Camera-Based, Task-Specific Virtual Reality Rehabilitation Game for Patients With Stroke: Pilot Usability Study.一种基于深度相机的、针对中风患者的特定任务虚拟现实康复游戏:初步可用性研究。
JMIR Serious Games. 2021 Mar 24;9(1):e20916. doi: 10.2196/20916.
9
Virtual Reality in Upper Extremity Rehabilitation of Stroke Patients: A Randomized Controlled Trial.虚拟现实技术在中风患者上肢康复中的应用:一项随机对照试验。
J Stroke Cerebrovasc Dis. 2018 Dec;27(12):3473-3478. doi: 10.1016/j.jstrokecerebrovasdis.2018.08.007. Epub 2018 Sep 5.
10
Effects of virtual reality training on occupational performance and self-efficacy of patients with stroke: a randomized controlled trial.虚拟现实训练对脑卒中患者职业表现和自我效能的影响:一项随机对照试验。
J Neuroeng Rehabil. 2020 Nov 13;17(1):150. doi: 10.1186/s12984-020-00783-2.

引用本文的文献

1
Effect of Virtual Reality-Based Therapies on Lower Limb Functional Recovery in Stroke Survivors: Systematic Review and Meta-Analysis.基于虚拟现实的疗法对中风幸存者下肢功能恢复的影响:系统评价与荟萃分析
J Med Internet Res. 2025 Jul 30;27:e72364. doi: 10.2196/72364.
2
Virtual reality for stroke rehabilitation.用于中风康复的虚拟现实技术。
Cochrane Database Syst Rev. 2025 Jun 20;6:CD008349. doi: 10.1002/14651858.CD008349.pub5.
3
The Effects of Virtual Reality Training on Post-Stroke Upper and Lower Limb Function: A Meta-Analysis.

本文引用的文献

1
Effectiveness of Nintendo Wii and Physical Therapy in Functionality, Balance, and Daily Activities in Chronic Stroke Patients.任天堂 Wii 对慢性中风患者功能、平衡和日常活动的影响:物理治疗与 Wii 的效果比较。
J Am Med Dir Assoc. 2021 May;22(5):1073-1080. doi: 10.1016/j.jamda.2021.01.076. Epub 2021 Feb 24.
2
Stroke Affected Lower Limbs Rehabilitation Combining Virtual Reality With Tactile Feedback.虚拟现实与触觉反馈相结合的中风后下肢康复
Front Robot AI. 2020 Jul 9;7:81. doi: 10.3389/frobt.2020.00081. eCollection 2020.
3
Prevalence of stroke in Pakistan: Findings from Khyber Pakhtunkhwa integrated population health survey (KP-IPHS) 2016-17.
虚拟现实训练对中风后上肢和下肢功能的影响:一项荟萃分析。
Brain Neurorehabil. 2025 Jan 27;18(1):e2. doi: 10.12786/bn.2025.18.e2. eCollection 2025 Mar.
4
Gait Training with Virtual Reality-Based Real-Time Feedback for Chronic Post-Stroke Patients: A Pilot Study.基于虚拟现实实时反馈的慢性中风后患者步态训练:一项初步研究。
Healthcare (Basel). 2025 Jan 20;13(2):203. doi: 10.3390/healthcare13020203.
5
The effect of balance training using touch controller-based fully immersive virtual reality devices on balance and walking ability in patients with stroke: A pilot randomized controlled trial.基于触摸控制器的全沉浸式虚拟现实设备进行平衡训练对脑卒中患者平衡和行走能力的影响:一项初步随机对照试验。
Medicine (Baltimore). 2024 Jul 5;103(27):e38578. doi: 10.1097/MD.0000000000038578.
6
Exploring the efficacy of virtual reality-based rehabilitation in stroke: a narrative review of current evidence.探索基于虚拟现实的康复在中风中的疗效:当前证据的叙述性综述。
Ann Med. 2023;55(2):2285907. doi: 10.1080/07853890.2023.2285907. Epub 2023 Nov 27.
7
Aphasia improvement without logotherapy during motor neurorehabilitation of post-stroke hemiparesis using virtual reality or modified constraint-induced movement therapy: A retrospective cohort.在使用虚拟现实或改良强制性运动疗法对脑卒中后偏瘫进行运动神经康复期间,不进行 Logotherapy 对失语症的改善作用:一项回顾性队列研究。
NeuroRehabilitation. 2023;53(4):585-594. doi: 10.3233/NRE-230183.
8
Effect of different modalities of artificial intelligence rehabilitation techniques on patients with upper limb dysfunction after stroke-A network meta-analysis of randomized controlled trials.不同模式人工智能康复技术对脑卒中后上肢功能障碍患者的影响——随机对照试验的网状Meta分析
Front Neurol. 2023 Apr 17;14:1125172. doi: 10.3389/fneur.2023.1125172. eCollection 2023.
9
Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial.使用任天堂Wii游戏对中风患者进行虚拟现实训练:随机对照试验。
JMIR Serious Games. 2022 Jun 13;10(2):e29830. doi: 10.2196/29830.
巴基斯坦中风患病率:2016 - 2017年开伯尔-普赫图赫瓦省综合人口健康调查结果
Pak J Med Sci. 2020 Nov-Dec;36(7):1435-1440. doi: 10.12669/pjms.36.7.2824.
4
Immersive Virtual Reality in Stroke Patients as a New Approach for Reducing Postural Disabilities and Falls Risk: A Case Series.沉浸式虚拟现实用于中风患者:一种减少姿势障碍和跌倒风险的新方法——病例系列
Brain Sci. 2020 May 15;10(5):296. doi: 10.3390/brainsci10050296.
5
Virtual reality-based balance training system augmented with operant conditioning paradigm.基于虚拟现实的平衡训练系统,结合操作性条件反射范式。
Biomed Eng Online. 2019 Aug 28;18(1):90. doi: 10.1186/s12938-019-0709-3.
6
Combining Proprioceptive Neuromuscular Facilitation and Virtual Reality for Improving Sensorimotor Function in Stroke Survivors: A Randomized Clinical Trial.将本体感觉神经肌肉促进法与虚拟现实相结合以改善中风幸存者的感觉运动功能:一项随机临床试验。
J Cent Nerv Syst Dis. 2019 Jul 25;11:1179573519863826. doi: 10.1177/1179573519863826. eCollection 2019.
7
Rehabilitation interventions for improving balance following stroke: An overview of systematic reviews.脑卒中后改善平衡的康复干预措施:系统评价概述。
PLoS One. 2019 Jul 19;14(7):e0219781. doi: 10.1371/journal.pone.0219781. eCollection 2019.
8
The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis.虚拟现实训练对慢性脑卒中患者功能的影响:系统评价和荟萃分析。
Biomed Res Int. 2019 Jun 18;2019:7595639. doi: 10.1155/2019/7595639. eCollection 2019.
9
The global burden of stroke: persistent and disabling.全球中风负担:持续存在且导致残疾。
Lancet Neurol. 2019 May;18(5):417-418. doi: 10.1016/S1474-4422(19)30030-4. Epub 2019 Mar 11.
10
Virtual reality gait training versus non-virtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial.虚拟现实步态训练与非虚拟现实步态训练对改善亚急性卒中幸存者参与度的比较:ViRTAS随机对照试验的研究方案
Trials. 2019 Jan 29;20(1):89. doi: 10.1186/s13063-018-3165-7.