University of Hong Kong, Pok Fu Lam, Hong Kong.
University of Bristol, Bristol, UK.
Cogn Res Princ Implic. 2024 Oct 29;9(1):74. doi: 10.1186/s41235-024-00593-3.
Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was observed in a single low-powered experiment. To further test the effectiveness of a virtual nose for mitigating motion sickness in VR, we performed a preregistered experiment with higher power and better control. Subjects were presented with simulated movement in a virtual environment using a head-mounted display, and the resulting motion sickness was measured using the Fast Motion Sickness Scale (FMS) and the Simulator Sickness Questionnaire (SSQ). Conditions with and without a virtual nose were tested in separate sessions on different days, and the mean habituation effects were removed analytically. Awareness of the manipulation was assessed with a funnel debriefing procedure. The sample size (n = 32) was chosen to have over 90% power to detect the estimated effect size based on previous data (d = 0.6). We found no significant difference between motion sickness in conditions with and without the virtual nose. The estimated effect size was close to zero, d = - 0.02, with a 95% credible interval [- 0.37, 0.33]. Results from a Bayesian analysis imply that any benefit from a virtual nose is unlikely to be more than a 26% reduction in FMS scores, and any cost is unlikely to be more than a 23% increase. Our results do not support the hypothesis that a virtual nose is a general and effective way to relieve motion sickness in virtual reality.
最近的研究结果表明,在虚拟现实显示器中添加虚拟鼻子的视觉图像(虚拟鼻子)可以减轻晕动病。如果是这样,这将是一种简单的干预措施,可以改善各种虚拟现实应用的体验。然而,只有一项经过同行评审的研究报告了虚拟鼻子的好处,而且这种效果仅在一项低功率实验中观察到。为了进一步测试虚拟鼻子在虚拟现实中缓解晕动病的有效性,我们进行了一项预先注册的、具有更高功率和更好控制的实验。实验中,参与者通过头戴式显示器体验虚拟环境中的模拟运动,并用 Fast Motion Sickness Scale(FMS)和 Simulator Sickness Questionnaire(SSQ)来测量由此产生的晕动病。在不同的日子里,在单独的会议中测试了有和没有虚拟鼻子的条件,并通过分析去除了平均适应效果。通过漏斗式报告程序评估了对操作的认识。样本量(n=32)的选择是基于先前的数据(d=0.6),以有超过 90%的能力来检测估计的效应大小。我们没有发现有和没有虚拟鼻子的条件下晕动病之间有显著差异。估计的效应大小接近零,d=-0.02,95%可信区间为[-0.37,0.33]。贝叶斯分析的结果表明,虚拟鼻子带来的任何好处都不太可能超过 FMS 分数的 26%的降低,而任何成本都不太可能超过 23%的增加。我们的结果不支持虚拟鼻子是减轻虚拟现实中晕动病的一般和有效方法的假设。