Rbeiz Katrina S, Sangimino Michael, Lee Hyeon-Seung, Jelsma Olivia, Li Mingyuan, Kim Brian, Bodenheimer Robert, Park Sohee
Department of Psychology, Vanderbilt University, Nashville, Tennessee, USA.
Department of Engineering, Vanderbilt University, Nashville, Tennessee, USA.
Cyberpsychol Behav Soc Netw. 2025 Mar;28(3):196-201. doi: 10.1089/cyber.2024.0401. Epub 2025 Jan 6.
With the rapid advance of technology, human interactions with virtual avatars in simulated social environments are becoming increasingly common. The aim of the current study was to examine users' perception of social traits and emotions of "neutral," expressionless avatars using an open-source collection. These avatars represented different ethnicities, genders, and occupations via visual features including skin tone, facial structure, and apparel. We hypothesized that the social evaluation of "neutral" avatars would be influenced by these visual features. In two online studies, we asked survey participants ( = 225) to identify and rate the social traits and determine the expressed emotion of avatars. Female avatars were rated more attractive, trustworthy, friendly, and less aggressive than male avatars. Black avatars were rated more attractive, friendly, and trustworthy in comparison to White avatars. Avatars in martial uniforms were rated as more aggressive and less friendly than avatars in non-martial uniforms. In turn, non-martial uniformed avatars were rated higher in trustworthiness and intelligence than avatars in martial uniforms and avatars without uniforms. These results suggest that users attribute social traits and emotions to "neutral" avatars. These findings have implications for the design of tasks and products that rely on the selection of avatars in virtual reality.
随着技术的飞速发展,人类在模拟社交环境中与虚拟化身的互动越来越普遍。本研究的目的是使用一个开源集合来考察用户对“中性”、无表情化身的社会特征和情感的认知。这些化身通过包括肤色、面部结构和服装在内的视觉特征来代表不同的种族、性别和职业。我们假设“中性”化身的社会评价会受到这些视觉特征的影响。在两项在线研究中,我们要求调查参与者(N = 225)识别并评价化身的社会特征,并确定其表达的情感。女性化身比男性化身被评为更有吸引力、更值得信赖、更友好且攻击性更低。与白人化身相比,黑人化身被评为更有吸引力、更友好且更值得信赖。穿军装的化身比穿便服的化身被评为更具攻击性且更不友好。反过来,穿便服的化身在可信赖度和智慧方面的评分高于穿军装的化身和不穿制服的化身。这些结果表明,用户会将社会特征和情感赋予“中性”化身。这些发现对依赖虚拟现实中化身选择的任务和产品设计具有启示意义。