Department of Psychiatry, Chung Ang University, College of Medicine, Seoul, Republic of Korea.
Psychiatry Res. 2012 May 31;202(2):126-31. doi: 10.1016/j.pscychresns.2012.02.011. Epub 2012 Jun 13.
We evaluated whether a brief 3-week family therapy intervention would change patterns of brain activation in response to affection and gaming cues in adolescents from dysfunctional families who met criteria for on-line game addiction. Fifteen adolescents with on-line game addiction and fifteen adolescents without problematic on-line game play and an intact family structure were recruited. Over 3 weeks, families were asked to carry out homework assignments focused on increasing family cohesion for more than 1 hour/day and 4 days/week. Before therapy, adolescents with on-line game addiction demonstrated decreased activity as measured by functional magnetic resonance imaging (fMRI) within the caudate, middle temporal gyrus, and occipital lobe in response to images depicting parental affection and increased activity of the middle frontal and inferior parietal in response scenes from on-line games, relative to healthy comparison subjects. Improvement in perceived family cohesion following 3 weeks of treatment was associated with an increase in the activity of the caudate nucleus in response to affection stimuli and was inversely correlated with changes in on-line game playing time. With evidence of brain activation changes in response to on-line game playing cues and images depicting parental love, the present findings suggest that family cohesion may be an important factor in the treatment of problematic on-line game playing.
我们评估了为期 3 周的简短家庭治疗干预是否会改变有功能障碍家庭的青少年对亲情和游戏线索的大脑激活模式,这些青少年符合网络游戏成瘾的标准。招募了 15 名有网络游戏成瘾和 15 名没有问题的网络游戏且家庭结构完整的青少年。在 3 周内,要求家庭完成集中提高家庭凝聚力的家庭作业,每天超过 1 小时,每周超过 4 天。在治疗前,与健康对照组相比,网络游戏成瘾的青少年在 fMRI 测量中表现出对父母亲情的图像反应时纹状体、中颞叶和枕叶的活动减少,对网络游戏场景的反应时中额和下顶叶的活动增加。治疗 3 周后感知家庭凝聚力的改善与对亲情刺激的纹状体活动增加有关,与网络游戏时间的变化呈负相关。有证据表明,对网络游戏线索和描绘父母之爱的图像的大脑激活变化,提示家庭凝聚力可能是治疗网络游戏成瘾的一个重要因素。