Institute of Psychology, Opole University, Opole, Poland.
Adv Exp Med Biol. 2013;755:343-8. doi: 10.1007/978-94-007-4546-9_43.
The study seeks to determine the influence of computer games on fine motor skills in young adults, an area of incomplete understanding and verification. We hypothesized that computer gaming could have a positive influence on basic motor skills, such as precision, aiming, speed, dexterity, or tremor. We examined 30 habitual game users (F/M - 3/27; age range 20-25 years) of the highly interactive game Counter Strike, in which players impersonate soldiers on a battlefield, and 30 age- and gender-matched subjects who declared never to play games. Selected tests from the Vienna Test System were used to assess fine motor skills and tremor. The results demonstrate that the game users scored appreciably better than the control subjects in all tests employed. In particular, the players did significantly better in the precision of arm-hand movements, as expressed by a lower time of errors, 1.6 ± 0.6 vs. 2.8 ± 0.6 s, a lower error rate, 13.6 ± 0.3 vs. 20.4 ± 2.2, and a shorter total time of performing a task, 14.6 ± 2.9 vs. 32.1 ± 4.5 s in non-players, respectively; p < 0.001 all. The findings demonstrate a positive influence of computer games on psychomotor functioning. We submit that playing computer games may be a useful training tool to increase fine motor skills and movement coordination.
本研究旨在确定电脑游戏对年轻人精细运动技能的影响,这是一个理解和验证不完整的领域。我们假设电脑游戏可能对基本运动技能产生积极影响,如精准度、瞄准、速度、灵巧度或震颤。我们检查了 30 名习惯性游戏用户(F/M-3/27;年龄 20-25 岁),他们是高度互动游戏《反恐精英》的玩家,在游戏中扮演战场上的士兵,以及 30 名年龄和性别匹配的从未玩过游戏的对照组受试者。选择来自维也纳测试系统的测试来评估精细运动技能和震颤。结果表明,游戏用户在所有使用的测试中明显优于对照组。特别是,玩家在手臂手部运动的精准度方面表现出色,表现为错误时间更短,分别为 1.6±0.6 秒对 2.8±0.6 秒,错误率更低,分别为 13.6±0.3 对 20.4±2.2,以及完成任务的总时间更短,分别为 14.6±2.9 秒对 32.1±4.5 秒,在非玩家中;p<0.001。这些发现表明电脑游戏对心理运动功能有积极影响。我们提出,玩电脑游戏可能是提高精细运动技能和运动协调性的有用训练工具。