Grinke Eduard, Tetzlaff Christian, Wörgötter Florentin, Manoonpong Poramate
Bernstein Center for Computational Neuroscience, Third Institute of Physics, Georg-August-Universität Göttingen Göttingen, Germany.
Bernstein Center for Computational Neuroscience, Third Institute of Physics, Georg-August-Universität Göttingen Göttingen, Germany ; Department of Neurobiology, Weizmann Institute of Science Rehovot, Israel.
Front Neurorobot. 2015 Oct 13;9:11. doi: 10.3389/fnbot.2015.00011. eCollection 2015.
Walking animals, like insects, with little neural computing can effectively perform complex behaviors. For example, they can walk around their environment, escape from corners/deadlocks, and avoid or climb over obstacles. While performing all these behaviors, they can also adapt their movements to deal with an unknown situation. As a consequence, they successfully navigate through their complex environment. The versatile and adaptive abilities are the result of an integration of several ingredients embedded in their sensorimotor loop. Biological studies reveal that the ingredients include neural dynamics, plasticity, sensory feedback, and biomechanics. Generating such versatile and adaptive behaviors for a many degrees-of-freedom (DOFs) walking robot is a challenging task. Thus, in this study, we present a bio-inspired approach to solve this task. Specifically, the approach combines neural mechanisms with plasticity, exteroceptive sensory feedback, and biomechanics. The neural mechanisms consist of adaptive neural sensory processing and modular neural locomotion control. The sensory processing is based on a small recurrent neural network consisting of two fully connected neurons. Online correlation-based learning with synaptic scaling is applied to adequately change the connections of the network. By doing so, we can effectively exploit neural dynamics (i.e., hysteresis effects and single attractors) in the network to generate different turning angles with short-term memory for a walking robot. The turning information is transmitted as descending steering signals to the neural locomotion control which translates the signals into motor actions. As a result, the robot can walk around and adapt its turning angle for avoiding obstacles in different situations. The adaptation also enables the robot to effectively escape from sharp corners or deadlocks. Using backbone joint control embedded in the the locomotion control allows the robot to climb over small obstacles. Consequently, it can successfully explore and navigate in complex environments. We firstly tested our approach on a physical simulation environment and then applied it to our real biomechanical walking robot AMOSII with 19 DOFs to adaptively avoid obstacles and navigate in the real world.
像昆虫这样具有少量神经计算能力的行走动物能够有效地执行复杂行为。例如,它们可以在周围环境中行走,从角落/死胡同逃脱,并避开或翻越障碍物。在执行所有这些行为时,它们还能调整自己的动作以应对未知情况。因此,它们能够在复杂环境中成功导航。这些多功能和适应性能力是其感觉运动回路中多种要素整合的结果。生物学研究表明,这些要素包括神经动力学、可塑性、感觉反馈和生物力学。为一个多自由度(DOF)的行走机器人生成如此多功能和适应性的行为是一项具有挑战性的任务。因此,在本研究中,我们提出了一种受生物启发的方法来解决这个任务。具体而言,该方法将神经机制与可塑性、外感受感觉反馈和生物力学相结合。神经机制包括自适应神经感觉处理和模块化神经运动控制。感觉处理基于一个由两个全连接神经元组成的小型循环神经网络。应用基于在线相关性的学习和突触缩放来适当改变网络的连接。通过这样做,我们可以有效地利用网络中的神经动力学(即滞后效应和单个吸引子)为行走机器人生成具有短期记忆的不同转向角度。转向信息作为下行转向信号传输到神经运动控制,神经运动控制将信号转化为运动动作。结果,机器人可以四处行走并调整其转向角度以在不同情况下避开障碍物。这种适应性还使机器人能够有效地从锐角或死胡同逃脱。在运动控制中嵌入主干关节控制使机器人能够翻越小障碍物。因此,它能够在复杂环境中成功探索和导航。我们首先在物理模拟环境中测试了我们的方法,然后将其应用于我们具有19个自由度的真实生物力学行走机器人AMOSII,以在现实世界中自适应地避开障碍物并导航。