Malinin Laura H
Department of Design and Merchandising, College of Health and Human Sciences, Colorado State University, Fort Collins CO, USA.
Front Psychol. 2016 Jan 6;6:1978. doi: 10.3389/fpsyg.2015.01978. eCollection 2015.
Memoires by eminently creative people often describe architectural spaces and qualities they believe instrumental for their creativity. However, places designed to encourage creativity have had mixed results, with some found to decrease creative productivity for users. This may be due, in part, to lack of suitable empirical theory or model to guide design strategies. Relationships between creative cognition and features of the physical environment remain largely uninvestigated in the scientific literature, despite general agreement among researchers that human cognition is physically and socially situated. This paper investigates what role architectural settings may play in creative processes by examining documented first person and biographical accounts of creativity with respect to three central theories of situated cognition. First, the embodied thesis argues that cognition encompasses both the mind and the body. Second, the embedded thesis maintains that people exploit features of the physical and social environment to increase their cognitive capabilities. Third, the enaction thesis describes cognition as dependent upon a person's interactions with the world. Common themes inform three propositions, illustrated in a new theoretical framework describing relationships between people and their architectural settings with respect to different cognitive processes of creativity. The framework is intended as a starting point toward an ecological model of creativity, which may be used to guide future creative process research and architectural design strategies to support user creative productivity.
极具创造力的人的回忆录常常描述他们认为对其创造力有帮助的建筑空间和特质。然而,旨在鼓励创造力的场所却有着好坏参半的结果,一些场所被发现会降低使用者的创造性生产力。这可能部分归因于缺乏合适的实证理论或模型来指导设计策略。尽管研究人员普遍认为人类认知在物理和社会环境中得以体现,但创造性认知与物理环境特征之间的关系在科学文献中仍 largely 未被研究。本文通过考察关于情境认知的三个核心理论的已记录的第一人称和传记式的创造力描述,来探究建筑环境在创造性过程中可能扮演的角色。首先,具身论题认为认知既包括心智也包括身体。其次,嵌入论题主张人们利用物理和社会环境的特征来提高他们的认知能力。第三,生成论题将认知描述为依赖于一个人与世界的互动。共同的主题形成了三个命题,在一个新的理论框架中得以说明,该框架描述了人们与其建筑环境在不同创造性认知过程方面的关系。该框架旨在作为创造力生态模型的起点,可用于指导未来的创造性过程研究和建筑设计策略,以支持使用者的创造性生产力。