Ju Uijong, Kang June, Wallraven Christian
Department of Brain and Cognitive Engineering, Cognitive Systems Lab, Korea University, Seoul, South Korea.
Department of Biomedical Science, Interdisciplinary Affective Neuroscience Lab, Korea University, Seoul, South Korea.
Front Psychol. 2019 Feb 5;10:134. doi: 10.3389/fpsyg.2019.00134. eCollection 2019.
Many situations require decisions to be made in very little time-in emergency or accident situations such decisions will carry potentially harmful consequences. Can we predict how people react in such situations from their personality traits alone? Since experimental tests of accident situations are not possible in the real world, existing studies usually employ text-based surveys or post-situation assessments, making predictions and generalization difficult. In the present study, we used virtual reality to create a more life-like situation in order to study decision-making under controlled circumstances. In our experiment, participants trained in an immersive car simulation to complete a race-course as fast as possible. In the testing phase, pedestrians appeared on the course without warning, forcing participants to react. The experiment used a one-shot design to avoid pre-meditation and to test naïve, rapid decision-making. Participants' reactions could be classified into two categories: people who tried to brake, and people who potentially endangered pedestrians by not braking or conducting hazardous evasion maneuvers. Importantly, this latter group of participants scored significantly higher on psychopathy-related traits among a set of personality-related factors. Additional personality factors, as well as age, gender, gaming expertise, and driving experience did not significantly influence participants' decision-making. This result was true for both a Korean sample ( = 94) and an independently-tested German sample ( = 94), indicating cross-cultural stability of the results. Overall, our results demonstrate that decision-making in an extreme, simulated accident situation is critically influenced by personality traits.
许多情况下都需要在极短的时间内做出决策——在紧急情况或事故场景中,这样的决策可能会带来有害后果。仅凭人格特质,我们能否预测人们在这种情况下的反应?由于在现实世界中无法对事故场景进行实验测试,现有研究通常采用基于文本的调查或事后评估,这使得预测和推广变得困难。在本研究中,我们使用虚拟现实来创建更逼真的场景,以便在可控环境下研究决策过程。在我们的实验中,参与者在沉浸式汽车模拟中接受训练,以尽可能快的速度完成一条赛道。在测试阶段,行人毫无预警地出现在赛道上,迫使参与者做出反应。该实验采用一次性设计,以避免预先谋划,并测试自然、快速的决策过程。参与者的反应可分为两类:试图刹车的人,以及通过不刹车或进行危险规避动作而可能危及行人的人。重要的是,在一组与人格相关的因素中,后一组参与者在与精神病态相关的特质上得分显著更高。其他人格因素,以及年龄、性别、游戏经验和驾驶经验,对参与者的决策没有显著影响。这一结果在韩国样本(n = 94)和独立测试的德国样本(n = 94)中均成立,表明结果具有跨文化稳定性。总体而言,我们的结果表明,在极端的模拟事故场景中的决策受到人格特质的关键影响。