Chen Jiayin, Or Calvin Kalun, Li Zhixian, Yeung Eric Hiu Kwong, Zhou Yong, Hao Tiantian
Department of Industrial and Manufacturing Systems Engineering, The University of Hong Kong, Hong Kong, China.
Department of Rehabilitation Medicine, Dingzhou People's Hospital, Dingzhou, China.
Digit Health. 2023 Sep 26;9:20552076231203599. doi: 10.1177/20552076231203599. eCollection 2023 Jan-Dec.
This study aimed to examine the effectiveness, safety and patients' perceptions of an immersive virtual reality (VR)-based exercise system for poststroke upper limb rehabilitation.
A proof-of-concept, 2-week randomized controlled trial was conducted. Fifty stroke patients were randomly assigned to either use the immersive VR-based exercise system to perform upper limb exercises for 2 weeks (intervention) or play commercial games (control). Effectiveness, safety and patients' perceptions of the exercise system were assessed at baseline and at 1- and 2-week follow-ups.
Intention-to-treat analysis revealed that after 2 weeks, statistically significant improvements in shoulder flexion active range of motion (AROM), shoulder abduction AROM, perceived upper limb motor function and quality of life (QoL) were observed in one or both groups, but not between the groups. Per-protocol analysis showed that after 2 weeks: (i) statistically significant improvement in shoulder abduction AROM was obtained in the intervention group, and the difference in the mean changes between the groups was statistically significant; (ii) statistically significant improvements in coordination/speed (Fugl-Meyer Assessment for Upper Extremity), shoulder flexion AROM, perceived upper limb motor function and QoL were obtained in one or both groups, but not between the groups.
The immersive VR-based exercise system is a potentially effective, safe and acceptable approach for supporting poststroke motor rehabilitation. These findings can serve as a basis for larger-scale studies on the application of VR for poststroke exercises.
本研究旨在探讨基于沉浸式虚拟现实(VR)的运动系统对中风后上肢康复的有效性、安全性及患者的看法。
进行了一项为期2周的概念验证随机对照试验。50名中风患者被随机分为两组,一组使用基于沉浸式VR的运动系统进行2周的上肢运动训练(干预组),另一组玩商业游戏(对照组)。在基线、1周和2周随访时评估运动系统的有效性、安全性及患者的看法。
意向性分析显示,2周后,两组中的一组或两组在肩屈曲主动活动范围(AROM)、肩外展AROM、上肢运动功能感知及生活质量(QoL)方面均有统计学意义的改善,但两组间无差异。符合方案分析显示,2周后:(i)干预组肩外展AROM有统计学意义的改善,且两组间平均变化差异有统计学意义;(ii)两组中的一组或两组在协调性/速度(上肢Fugl-Meyer评估)、肩屈曲AROM、上肢运动功能感知及QoL方面有统计学意义的改善,但两组间无差异。
基于沉浸式VR的运动系统是一种支持中风后运动康复的潜在有效、安全且可接受的方法。这些发现可为VR在中风后运动训练应用方面的大规模研究提供依据。