Rahnama N, Reilly T, Lees A
Research Institute for Sport and Exercise Sciences, Liverpool John Moores University, Liverpool L3 2ET, UK.
Br J Sports Med. 2002 Oct;36(5):354-9. doi: 10.1136/bjsm.36.5.354.
To assess the exposure of players to injury risk during English Premier League soccer matches in relation to selected factors.
Injury risk was assessed by rating the injury potential of playing actions during competition with respect to (a) type of playing action, (b) period of the game, (c) zone of the pitch, and (d) playing either at home or away. In all, 10 games from the English Premier League 1999-2000 were chosen for analysis. A notation system was used whereby 16 soccer specific playing actions were classified into three categories: those inducing actual injury, those with a potential for injury (graded as mild, moderate, or high), and those deemed to have no potential for injury. The pitch was divided into 18 zones, and the position of each event was recorded along with time elapsed in the game, enabling six 15 minute periods to be defined.
Close to 18 000 actions were notated. On average (mean (SD)), 1788 (73) events (one every three seconds), 767 (99) events with injury potential (one every six seconds), and 2 (1) injuries (one every 45 minutes) per game were recorded. An overall injury incidence of 53 per 1000 playing hours was calculated. Receiving a tackle, receiving a "charge", and making a tackle were categorised as having a substantial injury risk, and goal catch, goal punch, kicking the ball, shot on goal, set kick, and heading the ball were all categorised as having a significant injury risk. All other actions were deemed low in risk. The first 15 minutes of each half contained the highest number of actions with mild injury potential, the last 15 minutes having the highest number of actions with moderate injury potential (p<0.01). The first and last 15 minutes of the game had the highest number of actions with high injury potential, although not significant. More actions with mild injury potential occurred in the goal area, and more actions with moderate and high injury potential occurred in the zone adjacent to the goal area (p<0.001). There was no significant difference between home and away with regard to injury potential.
Playing actions with high injury risk were linked to contesting possession. Injury risk was highest in the first and last 15 minutes of the game, reflecting the intense engagements in the opening period and the possible effect of fatigue in the closing period. Injury risk was concentrated in the areas of the pitch where possession of the ball is most vigorously contested, which were specific attacking and defending zones close to the goal. Injury potential was no greater in away matches than at home.
评估英超足球比赛中球员与特定因素相关的受伤风险暴露情况。
通过根据以下因素对比赛中球员动作的受伤可能性进行评级来评估受伤风险:(a)动作类型;(b)比赛时段;(c)球场区域;(d)主客场比赛。总共选取了1999 - 2000赛季英超联赛的10场比赛进行分析。使用一种记录系统,将16种特定足球动作分为三类:导致实际受伤的动作、有受伤可能性的动作(分为轻度、中度或高度)以及被认为无受伤可能性的动作。球场被划分为18个区域,记录每个事件的位置以及比赛经过的时间,从而确定六个15分钟的时段。
记录了近18000个动作。平均每场比赛记录到1788(73)个事件(每三秒一个)、767(99)个有受伤可能性的事件(每六秒一个)以及2(1)次受伤(每45分钟一次)。计算得出每1000比赛小时的总体受伤发生率为53。被铲球、被“冲撞”以及进行铲球被归类为具有较高受伤风险,而接球、拳击球、踢球、射门、定位球以及头球都被归类为具有显著受伤风险。所有其他动作被认为风险较低。上下半场的前15分钟包含轻度受伤可能性动作数量最多,后15分钟包含中度受伤可能性动作数量最多(p<0.01)。比赛的第一个和最后15分钟具有高受伤可能性动作数量最多,尽管不显著。球门区内轻度受伤可能性动作更多,球门区相邻区域中度和高度受伤可能性动作更多(p<0.001)。主客场在受伤可能性方面无显著差异。
高受伤风险的比赛动作与争夺球权有关。比赛的第一个和最后15分钟受伤风险最高,这反映了开场阶段的激烈对抗以及结束阶段疲劳可能产生的影响。受伤风险集中在球权争夺最激烈的球场区域,即靠近球门的特定攻防区域。客场比赛的受伤可能性并不比主场比赛更大。